Lucas Jogos's Forum Posts

  • That's the icon for a crashed canvas. It likely means the graphics driver crashed, so it probably is a driver problem (it's possible even the latest available drivers are broken).

    You could try disabling hardware acceleration in the browser settings, but then it will probably be a lot slower.

    I realized that nothing I do improves, but I know that the problem is in my PC and not in the engine, I need to improve my PC to adapt it to the new generation, Thank you very much Ashley

  • lately when I try to develop a game larger than 150 MB I have problems, sometimes when I press play to test everything disappears in the layout and everything is blank, even if I close the project and reopen it, it remains buggy and only returns to normal when I refresh the page and I reopen the project but the same error always comes back when I try to test the game, my drivers are all up to date

    Tagged:

  • You do not have permission to view this post

  • yes we develop construction 3

  • Hello everyone, I would like to share with you a spaceship game that I developed with a friend, it is a spaceship game with a single pixel 3D graphic,he did the graphics, sound effects and music and I made the programming of the game is available on steam super cheap know the game

    The humble Shoot 'Em Up game:

    * 8 beautiful enigmatic levels.

    * 4 humble weapon upgrades - 2 of them temporary.

    * Beautiful songs.

    * Some storms.

    * Details such as fog, glass and storms for artistic aesthetics contribute to a pleasing look.

    Steam https://store.steampowered.com/app/1853920/CYBERSTELLAR/

    Subscribe to Construct videos now

    Tagged:

  • Worker mode is a project property under advanced, change "Use worker" from auto to no. Minification is an option when exporting, make sure it is not checked.

    I did everything you told me and it's working, thank you very much

  • I don't know of any newer plugins.

    Did you try disabling minification and worker mode?

    the debug option is unchecked, you only have this option to uncheck it

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Assuming you're using the old rex plugins, which is no longer really supported, you could try disabling minification and worker mode.

    Probably better to access the newgrounds api directly via javascript.

    I don't know how to program java, could you tell me what are the new api plugins that are working for me to download them?

  • I've been trying to use newground's api plugin such as , api, score and medals, and it seems that they're not working.

  • hello, I would like to know if there is a way to prevent the image from being negative as it is in the image, this is not good, the width is at 0 and it is like this

  • Unless pastebin allows CORS you're out of luck, and it looks like it doesn't. You'll have to find a different place to store your data, could be as simple as a textfile on your own website where you can allow CORS.

    the only site I can have so far is a google blogger, could you teach me how to create a text file and how to loberar cors there?

  • I used pastebin in Construct 2 project without any issues. I think the problem is with preview, it should work in the exported game.

    actually it doesn't work with the exported game either, I published an android version in the play story and it didn't work either

  • CORS problem.

    Hit F12 and go to console.

    Hit your button.

    Here it is

    bootPreview.js:92 Registered service worker on preview.construct.net

    sw.js:562 [SW-Preview] Up to date

    runtime.js:21 [C3 runtime] Hosted in DOM, rendering with WebGL 2 [ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver)] (standard compositing)

    local.html:1 Access to XMLHttpRequest at 'https://pastebin.com/raw/BwFuiN0G' from origin 'https://preview.construct.net' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.

    instance.js:3 [Construct 3] AJAX request to 'https://pastebin.com/raw/BwFuiN0G' (tag 'event') failed: ProgressEvent {isTrusted: true, lengthComputable: false, loaded: 0, total: 0, type: 'error', …}isTrusted: truebubbles: falsecancelBubble: falsecancelable: falsecomposed: falsecurrentTarget: XMLHttpRequest {readyState: 4, timeout: 0, withCredentials: false, upload: XMLHttpRequestUpload, onreadystatechange: ƒ, …}defaultPrevented: falseeventPhase: 0lengthComputable: falseloaded: 0path: []returnValue: truesrcElement: XMLHttpRequest {readyState: 4, timeout: 0, withCredentials: false, upload: XMLHttpRequestUpload, onreadystatechange: ƒ, …}target: XMLHttpRequest {readyState: 4, timeout: 0, withCredentials: false, upload: XMLHttpRequestUpload, onreadystatechange: ƒ, …}timeStamp: 8868total: 0type: "error"[[Prototype]]: ProgressEvent

    _TriggerError instance.js:3

    _OnError instance.js:4

    errorFunc instance.js:6

    error (async)

    (anonymous) instance.js:7

    _DoRequest instance.js:6

    Request actions.js:2

    _RunActions_ReturnValue eventBlock.js:27

    _RunAndBlock eventBlock.js:24

    Run eventBlock.js:21

    _ExecuteTrigger eventSheet.js:19

    _TriggerForClass eventSheet.js:13

    _Trigger eventSheet.js:12

    _Trigger eventSheetManager.js:13

    Trigger runtime.js:89

    TriggerAsync runtime.js:90

    TriggerAsync sdkInstanceBase.js:4

    _OnClick instance.js:3

    (anonymous) plugin.js:1

    (anonymous) sdkDOMPluginBase.js:3

    _OnEventFromDOM runtime.js:16

    _OnMessageFromDOM runtime.js:14

    _PostToRuntimeMaybeSync domHandler.js:2

    _PostToRuntimeElementMaybeSync domElementHandler.js:4

    (anonymous) domSide.js:3

    instance.js:9 GET pastebin.com/raw/BwFuiN0G net::ERR_FAILED 200

    (anonymous) instance.js:9

    _DoRequest instance.js:6

    Request actions.js:2

    _RunActions_ReturnValue eventBlock.js:27

    _RunAndBlock eventBlock.js:24

    Run eventBlock.js:21

    _ExecuteTrigger eventSheet.js:19

    _TriggerForClass eventSheet.js:13

    _Trigger eventSheet.js:12

    _Trigger eventSheetManager.js:13

    Trigger runtime.js:89

    TriggerAsync runtime.js:90

    TriggerAsync sdkInstanceBase.js:4

    _OnClick instance.js:3

    (anonymous) plugin.js:1

    (anonymous) sdkDOMPluginBase.js:3

    _OnEventFromDOM runtime.js:16

    _OnMessageFromDOM runtime.js:14

    _PostToRuntimeMaybeSync domHandler.js:2

    _PostToRuntimeElementMaybeSync domElementHandler.js:4

    (anonymous) domSide.js:3

  • hello, in a game I'm developing I'm creating events and these events will be activated only when a certain value is at 1, but when I ask for ajax nothing happens I can't get this value from pastebin, what's wrong?

  • Ashley could you clarify me please