Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
I want to compare the last time the player played the game and the current time for an offline reward based on the second from the last session like if someone...
I am having a slight issue(duh). Sooooooo in a game I'm making I'm using an array to spawn objects at certain times. It has 2 columns. The first specifies what...
I've had a look online and found this: Global number: Timer = 0. Every tick-- Append Text: Floor(gametime/3600)&"h" & floor(gametime/60%60)&"m"&floor(gametime%6...
I have this game I'm making where you have to break tiles to unblock your way to the exit of each level, and I want to make it so you have to click each tile fo...
For my game I am trying to create a system that count gameplay time and if the player plays more than lets say 4 hours then negative buffs will be applied until...
When my game ends, I want to freeze the layout and all objects in it for X seconds. I tried to use the following: -Set time scale to 0. -wait X seconds. -Set ti...
Been hitting my head against the wall on this one. Here are the details: Trying to create a timer that I can round to 3 decimal places (3.456 seconds) and use t...
I try to make a time counter for my game : At the beginning of the game, it starts from 0, and when the game is finish, it stops. I found some information in th...
I'm trying to find a way to get a universal Time value that the Host and all the Peers share. Every second, it will tick up by 1, but how do I ensure it gets in...