Lucas Jogos's Forum Posts

  • Nice one! I loved that game on the sega genesis. Would also scare the hell out of me.

    SURELY GOOD, WHAT KILL HEALTH IN?

  • Hey guys beauty, as promised the development of the game is complete, it took a while because only I was developing the game and testing for bugs and everything, but as promised is ready to play online and also download for Windows Linux and Mac OS 32 and 64 BITS and also the game has support for GamePad

    Let's play https://gamejolt.com/games/AlteredBeastFanGame/398234

    "Altered Beast" a game of adventure, platform and action, tells the story of a girl daughter of Zeus who is kidnapped by a wizard named Neff, then Zeus gives you life and rescue mission there on the way you will have many challenges.

    The versions to play will be for online Web, Windows, Mac, Linux

    This is a project of Altered Beast Fan game for those who enjoy the game if you like to leave Like and share with your friends.

    Commands

    Attack with the Keys, Z and X

    Jump with the key, Directional arrow up

    Special with the Key, A

    Pause the game Enter key

    contains notepad support ie can play with USB Control, Xbox, WillMote etc ...

    Ways to play

    Normal mode

    Levels

    Level One - Cemetery. Beast: Black Wolf. Powers: Fireball (long range) and Energy Race (melee).

    Level Two - Underground. Beast: Dragon. Powers: Shoot Lightning (long range) and Electric Shock (melee)

    Level Three - Cave. Beast: Bear. Powers: Energy Ball (long range) and Spin "Sonic" (melee)

    Level Four - Temple. Beast: Tiger. Powers: Similar to Wolf's.

    Level Five - World of the Dead. Crossbow: Brack Wolf. Powers: Identical to first wolf, but stronger.

    Hardest Mode

    Levels

    Level One - Full Moon: Black Wolf. Powers: Fireball (long range) and Frame Hook (melee).

    Level Two - Frozen Cave. Crossbow: White Dragon. Powers: Shoot Lightning (long range) and Electric Shock (melee)

    Level Three - Shadow Cave. Beast: Bear. Powers: Energy Ball (long range) and Spin "Sonic" (melee)

    Level Four - Temple. Beast: Tiger. Powers: Similar to Wolf's.

    Level Five - Dimension of Darkness. Crossbow: Black Wolf. Powers: Identical to first wolf, but stronger.

    Use the key Q, E keys for Fullscreen.

    Hey guys the game project is complete ready to play online or download, well the game gave me a lot of work to finish but already ready the game has 2 versions to finish the "Normal Mode" which is actually the original game desin but completely changed for the better, and the "Hardest Mode" that can only be accessed by finishing "Normal Mode" in this Hardest Mode the game desin is completely renewed with several different sprites, leaves the like and follows the game helps me a lot

    Remembering this is not yet the end I want to add new Battle Mode await....

    i.postimg.cc/DyCTb0BY/AT2.gif

    i.postimg.cc/Sxrq8X7v/AT3.gif

    i.postimg.cc/xdvLWVvb/AT5.gif

    i.postimg.cc/x1K5wmf1/AT6.gif

    Tagged:

  • Hi my friends, today I will teach you how to solve the error, here in my region is having a power outage and I was just developing my project when the power went down, when I turned on my computer again when I went to open the project gave this error "Unable to open for unzipping" I was sad because I would lose a great job, so I decided to search the internet how to solve and I really did not find anything about it just found one that said to recover the file autosave or backup but as I had not one of the two, I decided to turn into localtemp and found the temporary files of my project and was there a capx open normally and it worked there I exported again to a new file. capx and ready worked normally.

    when you come across this error just do the following go to AppData \ Local \ Temp \ cap8XKTGR my project is named "cap8XKTGR" your will be there under different name just open a folder each time it has the initials " cap "and ready to smile again, but of course none of this would be possible without the brilliant intelligence of the creators of Construct 2 for allowing us a second chance for those who didn't leave the autosave on or backup, thank you very much to Scirra.

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  • Perfect 10/10, parabems

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  • Get in this fight With the personagem ShaoKanh fight until you do not go farther

    download

    https://gamejolt.com/games/ShaoKanhFight/312775

    video demonstration

  • this game is based on the altered beast of the mega driver that I created from scratch totally different and more fun, a lot of people already must have played the old original version this is my version

    Download

    https://gamejolt.com/games/AlteredBeast/313113

    Videos

    Boss1

    Boss2

    Boss3

    Boss4

    Boss5

    Boss6

    Boss7

  • It looks like it can't find some files. Can't say I know how to fix it as I always found compiling c/c++ stuff a pain.

    The old wiki here has an old tutorial that maybe helps? If not try reading older topics about building plugin's. You'll probably get better info there as opposed to now with no one familiar with it anymore.

    Edit:

    Actually the issue is where the sdk in relation to the sdk folders. It's looking for those files relative to the plugin's solution. In those file paths .. Means the parent folder if that makes sense.

    One way to handle it is to just download the entire construct source and see where the plugin source plugin's are and put the plugin templates there. This is off the top of my head, I know it to work but haven't messed with it for a few years.

    the error persists, tried several ways and I could not have difficulty in C ++ programming so I fumble, but thanks for helping me I will try to study this more and who knows if God wants me to get

  • I am having problems to create plugins, this is giving this error of the image below, ops I am using the SDK of the last version, and Visual studio 2008 PTBR , can someone help me please

  • I can't be much help since i don't have Construct classic installed and would need to re-familiarize myself with it. Aka figure out how many parts of it works, identify crashing points, and working around it.

    There is this old discussion with some examples and such. I fixed my links, i'm not sure about the others.

    Also maybe look at Jayjay's example kit in his signature. It may have something useful.

    Thank you for sharing. I'll see what I can learn more.

  • hello everyone could help me i am with a doubt, it is the following i wanted to move all images at once as in the image below

  • Basically you'd store all the info you want to save (positions, variables, .. etc) in something that can saved to disk. Offhand the array object could be used. Then when you load the file later you can to take that info in the array and recreate and re position everything. That's the general idea, but really it can become as thorough as you want.

    So for example a save event would do this:

    Set array size to (0, 10, 1) 
    
    for each sprite
    --- array: push 0 to back
    --- array: set (array.width-1, 1) to "sprite"
    --- array: set (array.width-1, 2) to sprite.x
    --- array: set (array.width-1, 3) to sprite.y
    
    array: save to file[/code:l83xbrq8]
    
    Then the loading would be something like:
    [code:l83xbrq8]Array: load file
    sprite: destroy
    
    array: for each x
    array at (array,currentX, 1) equal to "sprite"
    --- system: create sprite at (array(array,currentX, 2), array(array,currentX, 3)) [/code:l83xbrq8]
    
    It's a starting point anyway.  If it doesn't make sense then I think it explains why I'm on here less and less.
    

    I tried but I could not. I just do not know how to use the array plugin. Could you give me another example .cap mode?

  • can someone tell me if there are other ways to save everything besides save / load disk, and then load again

  • I was testing this plugin. MagiCam, and when I used the System = Save to Disk option, that's fine, but when I loaded Load it gave the following error