Error report information
Type: unhandled rejection
Reason: Error: name already in object class namespace Error: name already in object class namespace at g.Nab (https://editor.construct.net/r210-2/projectResources.js:98:511) at editor.construct.net/r210-2/projectResources.js:2188:228
Stack: Error: name already in object class namespace at g.Nab (https://editor.construct.net/r210-2/projectResources.js:98:511) at editor.construct.net/r210-2/projectResources.js:2188:228
Construct 3 version: r210.2
URL: editor.construct.net
Date: Fri Aug 14 2020 12:54:27 GMT-0300 (Horário Padrão de Brasília)
Uptime: 5580.8 s
Platform information
Browser: NW.js
Browser version: 0.43.1
Browser engine: Chromium
Browser architecture: 64-bit
Context: nwjs
Operating system: Windows
Operating system version: 8.1
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 2
Approx. device memory: 2 GB
User agent: Mozilla/5.0 (Windows NT 6.3; Win64; x64) AppleWebKit/537.36 (@ac9418ba9c3bd7f6baaffa0b055dfe147e0f8364) NWjs/0.43.1 (like Chrome/79.0.3945.79)
C3 release: r210.2 (stable)
Language setting: pt-BR
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc.
Renderer: Google SwiftShader
Major performance caveat: yes
Maximum texture size: 8192
Point size range: 0.125 to 2048
Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context