Lucas Jogos's Forum Posts

  • Good afternoon guys, I have a doubt that I haven't learned yet, I have 3 chests and when the person clicks on this chest it will create 5 different items when opening this chest, Example -> chest: Set ItemName to choose("Item1"," Item2","Item3","Item4","Item5")

    so I would like to know how I do it so that the same items are not repeated in these 3 chests,remembering I need to do this without being random but choose, it seems simple but I still haven't learned about it, thank you in advance.

  • Physics engine is pretty complex, and it's not compatible with other behaviors like Platform. If you stress it, it may fail.

    thanks for letting me know , but would you be able to fix any physical plugin failures in the next versions ?

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  • if you prefer I can record a video showing the fatal bug

  • guys I found the error, and the following I added 2 behavior in a sprite, I added the platform and the physics, they are an explosion of bones that I created to spread to all sides and also I could deactivate it by touching the floor I used the platform these two plugins are in conflict and it ends up freezing the game, please check these plugins to fix the latest versions, thanks in advance

  • I created codes for when an enemy is destroyed their bones are scattered everywhere and if I cause that same enemy to be destroyed countless times the game freezes

  • I did some tests here to find the error and everything points out that the error comes from the Physics behavior

  • hello guys, I've been having some problems lately in a game I'm developing, sometimes when I'm playing the game it freezes as if the time scale is at 0 , so it's not like to know if anyone else here has had this problem and if have a solution

  • If anyone sends us a project that is a corrupted zip, all I do is try WinRAR's 'Repair' button. You can try that yourself. Usually it doesn't bring everything back though - corrupt data usually means something has gone missing.

    I noticed and brought it all back, but it didn't bring the main files for me to open as local folder

  • Rename the file extension to .ZIP

    Try opening it with Windows or MacOS or Winzip. If you are unable to extract files from it - you are out of luck.

    I did this and it says that the file is corrupted, there is nothing inside the folder besides an eventsheet that won't open, I think it's unfair to prder my project that was well advanced because of this error inside C3, but do what I start again

  • Those are just some warnings.

    Scroll to the very end of the console log and copy the last few errors.

    [Project] Exception opening: File format is not recognized. main.js:726:338

    jn editor.construct.net/r276-2/main.js:726

    en editor.construct.net/r276-2/main.js:704

  • Press F12 and check for error messages in console tab.

    Seems like this has become a frequent problem, I see this questions almost every day here.

    deleted

  • Hello I had a problem with my project when I tried to open it, it is a local project, the browser had crashed just when I was saving and everything went blank then the layouts appeared again and continued saving and when it finished I restarted the PC then I tried to open it and gave this error below

    Failed to open project. Verify that it is a valid Construct 3 single-file project (.c3p).

  • Error: Checking Java JDK and Android SDK versions

    ANDROID_SDK_ROOT=~~/androidSDK (recommended setting)

    ANDROID_HOME=~~/androidSDK (DEPRECATED)

    Using Android SDK: ~~/androidSDK

    The project name 'Galactic War' contains at least one of the following characters: [ , /, \, :, <, >, ", ?, *, |]. This has been deprecated and is scheduled to be removed in Gradle 5.0. Set the 'rootProject.name' or adjust the 'include' statement (see https:/~~/org.gradle.api.initialization.Settings.html#org.gradle.api.initialization.Settings:include(java.lang.String[]) for more details).

    at cdv_gradle_name_5xulnvbz55ilrvyegqlu2jq1x.run(~~/cdv-gradle-name.gradle:2)

    (Run with --stacktrace to get the full stack trace of this deprecation warning.)

    :wrapper

    BUILD SUCCESSFUL in 4s

    1 actionable task: 1 executed

    Subproject Path: CordovaLib

    Subproject Path: app

    FAILURE: Build failed with an exception.

    * What went wrong:

    Could not initialize class java.nio.file.FileSystems$DefaultFileSystemHolder

    * Try:

    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https:/~~/help.gradle.org

    BUILD FAILED in 5s

    Command failed with exit code 1: ~~/gradlew cdvBuildRelease -b ~~/build.gradle

  • hello guys, i would like to know if i would be able to transform a compiled project in apk for cp3 to be able to edit it again in engine construct 3

  • Embark on this adventure in a world full of action and adventure challenges,

    with access to items store

    different items and specials

    https://play.google.com/store/apps/details?id=con.lucasjogos.adventurewarriors