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jwilkins's Forum Topics
Construct
jwilkins
All Topics
38 topics
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favourites
The Persist behavior has unexpected blindspots that are not (and should be) documented.
by
jwilkins
21 Nov, 2024
5 posts
193 views
21 Nov, 2024
Tagged:
behaviours
issue
persist
pin
5
193
dop2000
22 Nov, 2024
0
favourites
Back face of 3D objects displaying through other 3D objects?
by
jwilkins
9 Aug, 2024
2 posts
147 views
9 Aug, 2024
Tagged:
3d-camera
3d-game
face-object
2
147
jwilkins
12 Aug, 2024
0
favourites
Recreating Fogexponential effect as a radius around a player?
by
jwilkins
30 Jul, 2024
1 posts
151 views
30 Jul, 2024
Tagged:
camera
effect
fog
1
151
jwilkins
30 Jul, 2024
0
favourites
Identifying straight lines of identical tiles in a tilemap (then spawning object to fill the space)
by
jwilkins
9 May, 2024
3 posts
239 views
9 May, 2024
Tagged:
tilemap
3
239
jwilkins
15 May, 2024
0
favourites
Visual issues with effects on 3D object faces
by
jwilkins
2 May, 2024
2 posts
200 views
2 May, 2024
Tagged:
3d-game
effect
visual
2
200
R0J0hound
6 May, 2024
0
favourites
How would I "autotile" multiple 3D objects into a single 3D object?
by
jwilkins
27 Oct, 2023
2 posts
341 views
27 Oct, 2023
Tagged:
auto-tile
procedural
tilemap
2
341
jwilkins
30 Oct, 2023
0
favourites
How do I run events/action only during preview/debug (not in executable)?
by
jwilkins
21 Sep, 2023
3 posts
287 views
21 Sep, 2023
Tagged:
debug
preview
3
287
jwilkins
21 Sep, 2023
0
favourites
Destroy with Pinned Object not working??
by
jwilkins
19 Jul, 2023
2 posts
362 views
19 Jul, 2023
Tagged:
destroy
pin
pinned-object
2
362
jwilkins
20 Jul, 2023
0
favourites
What is causing this Shadow Caster "flickering" effect?
by
jwilkins
17 Jul, 2023
3 posts
459 views
17 Jul, 2023
Tagged:
caster
flicker
lighting
shadow
shadow-caster
3
459
jwilkins
17 Jul, 2023
0
favourites
Orbit pin offset?
by
jwilkins
27 Jan, 2023
2 posts
338 views
27 Jan, 2023
2
338
alextro
28 Jan, 2023
0
favourites
How do you locate something specific within an infinite, procedurally generated space?
by
jwilkins
17 Nov, 2022
2 posts
268 views
17 Nov, 2022
Tagged:
procedural
seed
2
268
oosyrag
17 Nov, 2022
0
favourites
How do I rotate/mirror a tile in the tile brush editor?
by
jwilkins
13 Nov, 2022
3 posts
580 views
13 Nov, 2022
Tagged:
brush
mirror
rotate
tilemap
3
580
jwilkins
14 Nov, 2022
0
favourites
Function.ReturnValue forgets my previously picked objects when I try to update them?
1
2
by
jwilkins
8 Oct, 2022
17 posts
737 views
8 Oct, 2022
Tagged:
function
return-value
1
2
17
737
plazatin
8 Oct, 2022
0
favourites
What can set "Is Playing" to False other than Stop Animation?
by
jwilkins
20 Jul, 2022
5 posts
402 views
20 Jul, 2022
Tagged:
animation
is-playing
stop-animation
5
402
jwilkins
21 Jul, 2022
0
favourites
Am I dumb or did the most recent update break/change Advanced Random when loading a save?
by
jwilkins
12 May, 2022
1 posts
434 views
12 May, 2022
Tagged:
advanced-random
1
434
jwilkins
12 May, 2022
0
favourites
Best/most efficient way to do fog of war on an infinitely generated map?
by
jwilkins
15 Feb, 2022
2 posts
621 views
15 Feb, 2022
Tagged:
fog-of-war
procedural
seed
tilemap
2
621
R0J0hound
16 Feb, 2022
0
favourites
How do I build spritefonts and text content so its easy to localize?
by
jwilkins
29 Apr, 2021
2 posts
492 views
29 Apr, 2021
Tagged:
localization
spritefont
2
492
Vikingvikingviking
16 May, 2021
0
favourites
Checking for collisions where an object could end up?
by
jwilkins
18 Apr, 2021
5 posts
522 views
18 Apr, 2021
Tagged:
checking-for-collision
clipping
collision
platform
tween
5
522
jwilkins
19 Apr, 2021
0
favourites
Upgraded my C2 project to C3 and now it eats Gamepad inputs?
by
jwilkins
17 Mar, 2021
4 posts
316 views
17 Mar, 2021
Tagged:
gamepad
input
4
316
Ashley
Construct Team
Founder
17 Mar, 2021
0
favourites
Can the Jumpthru behavior support the collision tags system that Solids have?
by
jwilkins
24 Feb, 2021
1 posts
452 views
24 Feb, 2021
Tagged:
collision
collision-filtering
jump-through
1
452
jwilkins
24 Feb, 2021
38 topics
1
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