I feel like I must be missing something obvious. I recently discovered that you can tell construct to place tiles using the tilemap paintbrush during runtime. Great! I could replace my tedious code that handles this for me when building procedural dungeons.
Or it would be great if I could just mirror/rotate the tiles in the brush editor, but I can't find that. Is it just not possible, or am I missing something? Is the intended solution to have duplicate tiles that are mirrored/rotated in-image for this situation?
EDIT: Accidentally posted this in the C2 forum,reposted here after deleting original topic.