Back face of 3D objects displaying through other 3D objects?

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  • This is an odd one that I am having very little luck fixing or pinpointing. At specific camera angles the back face (only the back face) of 3D objects display through other 3D terrain:

    I have checked and re-checked that my transparent/opaque layers are setup properly as outlined in this documentation, and I have double checked that I am not manipulating the back-face of these objects during runtime.

    I do have some effects that I thought could be contributing (fog exponential and set color) but even after disabling them on the objects this issue still occurs.

    The obvious thing is to just disable the back face, but in these cases I am using it as a shadow for things like tables or couches that have legs and transparent parts to the sprite where a shadow would be seen.

    Any suggestions on things to look out for or check?

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  • Still trying to figure this one out, I am able to band-aid fix some of the issue by turning the back face of the object invisible when it's obscured from the player (using raycasting) but this still allows for edge cases (such as when the corner of the object is visible, but the rest of the back face is obscured, it will still display).

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