I've been using the fog exponential effect for my project and up til recently been quite happy with it. However, I discovered that it doesn't really create a radius around the player from which fog starts, but rather just draws a straight line in relation to where the camera is facing, to illustrate this point, here is a screenshot where I bumped the fog density up to 100%:
I get why, for most projects this would be perfectly acceptable. It's not ideal for mine though, I was hoping to have a radius I can fiddle with to give the game a bit more moodiness. Any ideas on ways I can recreate or work with the existing fog exponential effect to achieve more of a ring of fog around the player?