Gropwel's Forum Posts

  • That's right !! OMG thank you so much, sooooo much !!

  • I tried opening a project but it says that I need a newer version of construct classic, but upon clicking on check for update in the editor it says I'm up to date.... anyone else ever had that issue?

    It's a project that's dear to me in which I invested hundreds of hours and I'd love to finish it...

  • wow this forum is busier than I remember haha!

    just a small bump see if I'm lucky

  • Hi and thanks for reading,

    I can't find the way to disable collision but only between two specific objects (the two fighting characters in this case) so I want them to pass through each other when dodging, but obviously still collide with the floor...

    I couldn't get to do it with the physic behavior either without weird results. Bumpy characters or still falling through the floor, etc... still I don't think I need a whole physic engine to do what I'm looking for?

    Thanks so much!

  • Allright thanks a lot gamecorptm, I'll talk to you soon.

    A little more details, the issue is mainly with bugs, like character states switching off for unknown reasons, or correct ways to work with families since you can't create groups or prefabs, supporting 2+ players (right now every thing is scripted towards Player1 and Player2, controller0 and controller1... yeah... should be PlayerN, controllerN) problems arising when the system is stress tested like spamming all buttons creates weird things. Also arrays, arrays are my black beast no matter how many dozens of hours I've spent trying to make them work. XD But I got all the items done! Throwing knives and healing flames, etc... it's just the correct inventory maths that I bang against...

    So I'm strong at creating gameplay and balancing 3C's (camera, controls, characters) also I've worked in level design for many years. My gf is a queen animator and I also have a few other fellow artist for concept and sound but we miss a strong tech guy who really knows construct quirks and preferences and could help us keeping the pipeline smooth. I always try to do it myself and be the go to guy for construct but it's just not cutting it for the quality of product we're used to deliver.

    Odin bless you all!

  • Hi all!

    I have a cool little fighting game prototype that I'm working on my free time (I design games for a living for Hasbro) and I've been working with construct for a few years now, but I could really use a hand occasionally for debugging and applying correct method and syntax for my game mechanics.

    I'm a huge fan of dark souls so it's a PvP fighting game. I got basic swipe and stab attack mechanics with sharp objects, stamina system, shield and guard breaks, dodges and lots of blood. My gf is a character animator and has been for more than a decade and she could start on characters if the game was a little less buggy.

    Anyhow, if you'd like a little puzzle solving with us it would mean so much to us, as we are trying to get our little games out there I'd be happy to send the .capx on demand.

    Cheers!

  • If it can help anyone, we found one possible cause for external XML not being found in the project folder. On my PC it turned out that the XML file that I would import in the project tree was not the one that I saved in the project folder, but appeared to be a copy of it created in some folder located here:

    AppData\Local\Temp\c2-2RFORI

    So when I changed that XML in that directory and tested again, it updated in the game and worked just fine.

    Joy!!!

  • Ack! I wasn't looking in the right place again...

    Well thanks for that!

  • Hello all!

    It's been a while but I'm back to fiddling around with construct and I was wondering if since last time anything has taken the place of .INI files object for construct 2?

    Just want to know if there is a way to point and use text lines from an external file rather than hardcoding each one of them. .XML maybe?

    Thanks a lot!

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  • can't post dropbox links anymore? it says it's going to ban me... :S

  • Hello!

    I've recently installed CC r2 and realized the xbox controller controls didn't work correctly anymore. The character still moves around, but no animation would be called. It'd just remain in Idle pose.

    After running a few tests it seems as though the xbox controller in some ways doesn't talk to the controls anymore, in the sense that I have to check if the joystick is pressed, rather than just checking if the control state is active, which used to work universally for the controller and the keyboard.

    Now it's either one or the other. I haven't found a way to support both like before.

    This seems weird especially since the controls can be mapped in the xbox controller property panel. I've searched around for similar problems the only change I found was the addition of a dead zone (which doesn't seem to change anything even when I crank it to 1) which makes me think maybe I'm doing something wrong.

    Well anyway, check it out if you're interested;

    THanks a lot!

  • Yes I know what you mean about those crashes, I don't know how exactely but for me by a mixture of doing editing steps in a different particular order and letting construct the time to process (not clicking around too much, which is hard) it seems to digest sprite edition a little better. it's still ctrl+s land tho.

    For the full screen issue I found a great work around is to play in windowed mode without caption and by sizing the window 1920 x 1080 in the event sheet. WHen I really need to test full screen I export a little build and exit construct, then run the build. Much faster! Construct boots quickly.

    Glory and success friend!

    Edit: just to say you need to create a "window" ogject in the layout to have access to the window resizing actions. Took me a while to figure that out.

  • Personally I only use the collision mask for gameplay ingredients and environment. After A LOT of experimentation I found the quickest method to update, sadly, is to delete and recreate the object. After a few manipulations the collision mask just won't answer anymore. THis is also where I had the most editor crashes with construct so I put biohazard gloves whenever I start fiddling with this.

    For the main character I can't imagine how I would use collision masks. I got a lot of script running for the collision and a lot more just for the visual of the character so they need to be independant. It must be very complicated to manage the two with the same sprite no doubt. For you it might be a change for the better, especially once you begin to have a lot of animations to manage.

    CHeers!

  • oops sorry about that XD well if you need feedback on anything else just let me know. I like your game!

    I think I've been blessed so far, biggest project I've ever created and construct doesn't let me down, knock on wood. I should post content (finally!) this month.

    Funny anecdote, sounds like you're working closely with your muse. :)

    So yeah, if it ain't broke don't worry about these details.

    CHeers!