I have a question regarding the feature where you can make a collision mask in the animation tab and then copy it to each frame...
Is it an obsolete method? Initially it worked great for me, but in revamping the sprites for my main character, their size changed, and I therefore wanted to change the size and position of the collision mask to make the collisions as precise as possible. But when I created the new mask and copied it to each frame, Construct became very buggy. At first the player just keeps falling through the floor; the sprite literally has no collision now unless I change it to bounding box or anything aside from per pixel. I tried everything from making every hotspot the same (Which I do anyway) to making sure everything was the same exact size, but the problem remains. Even more curiously is that Construct will just close without asking if I want to save after this if I close the program.
I read up on other threads in the past where people were having similar problems, and it was never solved from what I could tell. People just acknowledged it as an annoying bug. I then read that this method was outdated.
So my question is: Is there a better way to be doing this? It just seems like too much hassle, and I'm sure many people have found better ways...