Nothing to be sorry about there!! I'm still pondering that pre splash before the claw comes out - its actually there as particles but it looks like garbage. It's also up about 10-20px too high too. I have a hidden object that the claws hit before they come out of the water that causes a bunch of particles at the x pos of the claw and the y pos of the hidden object. I think I actually drew out a splash animation too... I just never used it.
The boss ended up still being broken so I once again re-built a section of the boss event sheet. He kept going by the platforms if he was being hit instead of bouncing off of them - it's because of the effect (rotate) I'm using on the sprite. It ends up overlapping instead of colliding when the effect is activated, over riding the collision detection. So I changed all of the detection over to the hidden sprite that controls the crab and altered the bounce boxes for the movement. All is well again!
For me Construct crashes basically ever 15-30 minutes. Especially if I'm editing sprites. Sometimes it's completely random. But most of the time it seems to have something to do with resizing the windows and the windows gfx used to create the construct window. Also if I run full screen it takes like 5 minutes for the construct window to work again :( The last version didn't have this problem but I constantly got another error with it and it crashed 100x more.
Anyhow - all is well The crab boss works and I may still add in the splash effect a little more before the claws leave the water as a warning although they're pretty damn fast so it's just easier to count to 3 with the bubbles and get the heck out of the way LOL!
I'm finished 1/3 of the first cut scene now I should be done the last 2/3 by Sunday night for another video update finally!
I'm looking forward to seeing your content!! Sounds like you know what you're doing when it comes to this stuff!
And yeah my daughter/muse is constantly with me during the day. I have a bad habit of not putting her down, LOL!
Thanks again for the input too!!!
DMM