Hey guys, first of all thanks a lot already I've been browsing the ton of support already written and it helped me go a long way.
now here's a couple questions that I just can't figure out by myself so I'm hoping you can give me a tip or two;
1. Collisions; What's the way to make flag an object to collide? The Solid behavior seems turned off when combined to another behavior, like say Bullet.
You can see in my .cap, I tried a lot of different ways (bullet speed, custom movement, asin, acos...) all unsuccesul. Basically I want the little baddie that's following my character to collide and slide along walls so I can use walls to stop its course (like in Earthbound).
2. Timers; In Construct classic you could create a Wait object that you would use to count milliseconds. Now it's nowhere to be found in Construct 2 and I'm sure there is a easy way to manage delays...
3. There are no Box objects anymore? Trigger box has to be sprites? The bunch of basic sprite drawing tools also seem to have dissapeared. How do you position hotspots/pivot points now? Just wanted to know if that stuff just moved somewhere else.
Other than that I miss the Ctrl+P shortcut... but that's it. :)
My cap file;
http://dl.dropbox.com/u/38319441/RPGtest.capx
Infinite thanks