glerikud's Forum Posts

  • No problem I'm glad you found it useful.

  • I'd also like to know Ashley 's opinion on this if he has a little time to check this out.

  • I just did a quick capx on this:

    https://dl.dropboxusercontent.com/u/166 ... izing.capx

    Hope you find it useful.

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  • and why in c3? c2 is a good start too.

    Because the C2 editor has some limitations. This is why Scirra has to build it up again for C3. Also they are pretty busy developing the new editor. So I think we shouldn't expect features like this for C2. I'd be happy if they manage to include such features into C3.

  • Quicksand Said it right. If you are the one and only developer who will be using Construct 2, then a personal license is all you need.

  • From what I understand Chromium has a blacklist of particular WebGL features for particular devices. This means that some WebGL features may cause potential issues sometimes.

    When you have it enabled chromium has to check against the blacklist everytime your game tries to execute some WebGL feature.

    Now if you ignore the gpu blacklist, then such features will be treated by hardware acceleration.

    But this is just how I understand it and it is still not clear for me (I may be wrong). Hard to find any detailed information how it works and what it exactly does.

    Still, thanks for the information.

  • You could use a CSS style setting for it at the start of the layout. Also, you can calculate a suitable font size using the expessions Construct 2 provides of the game window size.

  • eli0s Great video. Thank you for making it.

  • I didn't see any problems on my notebook (Windows 10x64 Opera). Note that iOS is having some problems with the audio lately so probably that's why you can't play it on that platform.

  • Before building the project in Intel XDK.

    1. Go to your build folder

    2. Edit intelxdk.config.additions.xml

    3. Remove everything what is there

    4. Paste this:

    <preference name="debuggable" value="false" />
    <intelxdk:crosswalk xwalk-command-line="--ignore-gpu-blacklist" />
    <intelxdk:crosswalk xwalk-command-line="--disable-pull-to-refresh-effect" />
    <preference name="CrosswalkAnimatable" value="false" />[/code:duk1uwmp]
    
    Test performance again.
    

    What happens when you ignore the GPU blacklist?

  • It's designed to stop the game running while you go back to edit it further in Construct 2. Why would you want that after publishing?

    While I'm fine without this feature, I can see situations when it becomes useful. For ex. the player plays the game and someone just texted her on Facebook and she wants to reply. In this case the player won't have to find an implemented pause feature (if there's any).

  • Right click in the exporters area and select "Show depricated exporters".

  • Are you using WebGL effects?

  • If the devices you are testing (and aiming) don't have that much of computing power, and you don't want your game on tablets, then you can decrease the resolution of the images. Still, I'm interested in what devices did you use for testing?

  • Construct 3 will be using the same HTML5 runtime, so it will stay a HTML5 engine. That means, you'll have to use wrappers. Note however that they are improving, so as the ability of the smart devices to support webview applications.