glerikud's Forum Posts

  • 2 - Is the Free Edition of Construct 2 Too limited?

    Depends what you want to do. You can make small projects with it and it's more than enough to try out the workflow of Construct 2.

    3 - Are there website where I should not upload my games?

    I'm not sure why are you asking this. If you make a game, you can do whatever you want with it. If you own a license, you can even make money with it.

    They need to rename it to test version or something like that.

    Free implies way too much.

    Maybe, but since other softwares in the same market do call their demo versions "free" it might not be a good idea to drop this term.

  • Thanks for the information

  • So you want to enable XP support for NW.js? If that so, you might want to change the topic's name, because it can also mean you want XP support for the editor.

  • There is a text object. You can set positions and pin them as well. There's also spritefonts.

    No, those are for different purposes. When someone has to create a new dummy sprite, the dev has to use an external image editor to write some label on the image. This feature would speed up that process. I encountered such a situation a week ago, and I had to use the brush tool to put some letters on a one colored square.

  • It would be a nice feature to have. However Scirra must take the hosting and traffic cost into account. Since all of the bigger stores have free assets it's almost a must have. What about a list of links in a new section of the store where people can get free assets? That way you won't have to worry about hosting.

  • Someone might find this useful in the future. Thanks for sharing.

  • No problem

  • I'd do some testing. If the game works fine for you and for your testers, then I see no reason to upgrade before the final export. However, you might want to do some testing with the newer NW.js.

  • It's basically the same if you use LocalStorage. But if you really want to stick to a deprecated feature, then just right click in the object selection window and select show deprecated plugins.

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  • I've got one question about that though, how is the performance impact? I will have a couple of enemies using this,

    so do I have to use the old fashioned "despawning" dead bodies (destroy by fade-out) way or can I keep them safely flopping around on the layout?

    It's always a good idea to optimize, especially considering physics, even if it's chipmunk. I suggest wait a few seconds after the ragdoll effect begins and turn off the behavior for that object. that way you still have your enemy bodies (so you don't have to despawn them), but the computer don't have to bother further physics calculations.

  • If you can, use Tetriser 's version. It's a more flexible way of handling this.

  • Export it with NW.js and try the exported version. Is that still the case?

    Looks great. Are you using any custom WebGL effects with Construct 2?

  • Sure, here you go:

    https://dl.dropboxusercontent.com/u/166 ... ample.capx

    Is this what you've been looking for?

  • You should use variables to unlock different levels, and save-load that information using local storage at the beginning of your game.