glerikud's Forum Posts

  • Thanks for sharing your experience. I might buy this if it gets updated. Meanwhile paying for something that is abandoned by the developer doesn't really appeal to me.

  • ok thanks...since i asked for the Export method in Construct 2 i might as well ask these few questions

    1.which type of Renderer is Faster DirectX or OpenGL or WebGL and will it be implemented to construct 2?

    2.is it possible to make a Game with 60 Object (excluding backgrounds just the enemy , player and Projectiles) on Screen while still maintaining optimal Performance?

    3.Possible to make an Action Roguelike on Construct 2

    1: I don't know for sure, but my bet would be DirectX or OpenGL. Construct 2 uses WebGL, and the next thing will be implemented in the future is WebGL 2.

    2: It's possible to make a game using 6000 objects (or more) on PC if you optimize your code and overall game well enough. You can find information about this in the manual.

    3: Construct 2 is a general engine, so you can make any type of 2D game with it.

    True, if Godot can integrate a visual programming method that can match C2/C3's then Scirra will have a serious competition.

  • This sounds useful and would help developers with bigger projects too.

  • ^^^ I'm curious, too. I saw a video of a demo on YouTube but I haven't seen any games made with it. I'd love to see some more video of it and know what the status of it is.

    The lack of replies suggest that this plugin is either abandoned or not used.

  • That's ok, but I still believe that a lot of the beginner developers don't find these information. For us it's obvious that we have to look deeper to learn such things.

  • Thank you for the information. If what you said will come then we'll looking forward a pleasant web dev future.

  • Yes, Construct 2 is Windows only, but Construct 3 will have MAC support too.

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  • It might be a noobish question, but: Can Construct 2 (or 3) benefit from supporting the Vulkan API? If so, can we expect this in a future version of the engine?

  • Previous version also had it but it wasn't managable. It's really great it is now. You have to sign your apk in order to publish it to Google Play. If you use the same certificate in Intel XDK and in CocoonIO then you can use them both for the same app. Basically the certificate is like the author's sign.

    Thanks for clearing that up

  • I just made a very simple project and exported it with the new option. Everything went just fine (but I'm not using any plugins).

    I managed to get the developer certificate part working too of the new XDK, but can someone please explain to me what it does and what it's for? The previous XDK didn't had it.

  • Go Scirra Community! Construct 2 deserves to win

  • > This feature sounds much more useful:

    > "Modular Design – Power users are able to develop new editors, tools and extensions directly from within Fusion 3 without the need for writing extensions in other IDE environments. Essentially this means that you can code new functions and behaviours into Fusion 3 within fusions itself."

    >

    Yeah, I *THINK* C3 is going for something like this?

    Ashley said that after the release of C3 there might be a possibility for that too, but just as a later feature. I think it's an important (and very complex, thus hard to make) feature. Almost everyone is talking about this right now in the visual programming area, and there are engines that are under development to support this (for ex.: Clickteam Fusion 3, Spark Engine).

  • This feature sounds much more useful:

    "Modular Design – Power users are able to develop new editors, tools and extensions directly from within Fusion 3 without the need for writing extensions in other IDE environments. Essentially this means that you can code new functions and behaviours into Fusion 3 within fusions itself."

  • Tom From time to time there are links that come up in the forums to guide beginner developers towards optimization or better memory management with Construct 2. My suggestion would be to create a page somewhere in the Manual or Tutorials section called "Important and helpful documents" or something like that. That page would list these popular, but not well-known articles for organization and helping purposes.

    I'm talking about articles like these:

    https://www.scirra.com/manual/134/performance-tips

    https://www.scirra.com/tutorials/298/pe ... bile-games

    https://www.scirra.com/blog/112/remembe ... our-memory

    Users tend to find the one in the manual, and maybe even the tutorial as well. However the article in the blog is almost completely forgotten.