glerikud's Forum Posts

  • Do you have any particular feature you whould like me to cover regarding C2 and PHP or just an overall manual how to send data from/to PHP with C2?

    I think secure connection and data-transfer to an SQL server would be great.

    I also think it's fine to mention and talk about other engines as well. I don't think we crossed a border here, but correct me if someone feels the opposite way.

    In the meanwhile here's something for developers who are interested in Spark to keep in mind: Spark is still under development and it's yet to prove itself, while Construct 2 already did that. And developing a new engine is never as simple as it just works perfectly after release. It way too early to talk about stuff like that.

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  • Since you mentioned, PHP communication would be nice

    Are you planning to upload your tutorials to the Scirra website as well?

    Spark is going to be released on April : https://twitter.com/SparkGameEngine/sta ... 5288163329

    i think i am going to test it and hope using it for my next projects until C3 is out

    Ashley i know there is no released date yet , but is there any chance for a closed alpha test next months ?

    It might be the release date of the beta version (without 3D). I'm really curious about what they change in the GUI and what new features can we expect. I tested the alpha version. I'd say the spark was there (no pun intended), but the editor clearly needed more work. In the current state Construct 2 is clearly a superior choice.

  • No, Construct 2 takes advantage of the speed of the newest JS interpreters. I think you just exported your game with the minify option checked.

  • How I approached my game is to limit cpuutilization to ~50% max (it measures CPU usage for the main game logic thread, single threaded bound). On my Intel i5-3570K, that means I am reaching 50% of the main thread. I can push it higher, going to 99% and the game starts to slow down. But 50% is a good target, because it means other CPUs that are much weaker, will be capable of sustaining 60 fps. I ended up with players on C2D PCs from 2006 with crap Intel graphics able to run the game fluid.

    That's a great idea, thanks.

  • Welcome

    Discounts on Construct 2 are rare, so I woudn't expect it to happen any time soon. Before you buy thou, go and try the free version. See if the workflow suits you.

    Feel free to post those How do I..? questions. I'm sure the nice Community here will help you out.

  • What base code does an UWP app use? I read some tutorials and what I got out of it is that HTML5 code will run as an app without any packaging. Am I getting this right?

    The 1GB system memory is indeed not too much. :/ Still, I think it's a great opportunity for the devs to get their games to Xbox. To be realistic, you can't expect a player to type in the URL of your game in the browser on their console.

  • Colludium was faster Happy developing martdsam .

    I don't mean to say that C2/C3 should be open source and free for any kind of community modding, what I mean to say is that they have more people actively working on their engine, which obviously results in less time of development for whatever feature they are looking forward to add to their engine.

    This not always end up well. I heard numerous complatints about Unity that they included some 3rd party plugins into the engine which did not fit well into the workflow.

    Feel free to post any "not blogpost worthy" information regarding C3 in the forums instead of keeping

    it secret in future too and thanks again for all the work you do daily on the forums for the Construct community.

    +1

    You don't have to post information about features and anything like that. We understand your reasons. But sometimes a little heads up like "It's still under development" is good for the Community.

  • Can you share you capx with me (or a simplified version), so I can take a look at it?

  • Yes, expressions can be a bit tricky at the beginning. Don't be scared, because you'll get the hang of them pretty fast. I'd suggest you make a simple game using just plain simple numbers for your first game (for ex.: Create object Turret on layer Game at 320;450).

  • Try using the "On jump" event instead of "Is jumping". The latter will be true while you are jumping, so the animation will start over and over again.

  • Completely incomparable to anything else there.

    And it still got to the semi-finals

  • It depends what are your goals. Sure, native export is better, but there's very low difference regarding performance using the NW.js wrapper. There are numerous Steam games made with C2. IMHO the workflow is much more important at this point. Try out both software and see for yourself which one suits you better.