Overlap 2D App Useful for Construct 2?

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  • I was very impressed by the demo I've seen (posted by the Spriter fellows) - showing how to get realtime animated feedback from your sprites and whole levels - making lots of adjustments, etc - before even placing these things within a game engine (like Construct 2).

    The format that Overlap 2D uses is .json - just like the Spriter api uses for export and import into Construct 2. Has anyone tested the import of Overlap 2D's .json files - or discovered how to make use of them in Construct 2?

    I'm not a technician - just a humble artist - so the more non-technical you can make your reply, the better (for me and for a lot of people).

    Thank you, seriously,

    Greg Smith

  • i need to know too for this awesome software. if ashley can post his opinion would be cool

  • I'd also like to know Ashley 's opinion on this if he has a little time to check this out.

  • looks really great - http://overlap2d.com/

  • It's really time consuming to work on this stuff, and there are a bunch of tools like this out there. It's much better if the developers can take our Javascript SDK and integrate it themselves. That's what the SDK is there for.

  • It's really time consuming to work on this stuff, and there are a bunch of tools like this out there. It's much better if the developers can take our Javascript SDK and integrate it themselves. That's what the SDK is there for.

    Thanks for taking the time to check it out.

  • i send an email to overlap 2d developer if he can integrate overlap2d in c2.. only time will tell.

  • Please, keep us posted about his response.

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  • the developer of overlap2d sent me this : "I am not sure how this can be related to overlap2d. overlap2d is just an editor that will export a file that says "where the lights are"

    It will not render the lights for you (outside the editor). There are runtimes for different programming languages that will read that data and render the lights accordingly, currently for Java -libgdx, and Actionscript-haxe.

    As far as I understand Construct2 is both engine and editor. Does it's engine part, capable of rendering lights, if so, how?"

    i told him to contact ashley or post here for any information cause i dont speak english very good and im afraid to say something wrong.

  • spy84 , thank you for your input, let's wait an see what will happen..!

  • the developer of overlap 2d sent me this : "well as far as I understand, there is nothing I can do. The way I see it, Construct2 is an editor that allows people building games without programming. Overlap2D is an editor that exports data, and then expects others with good programming skills to use that data any way they want. So I am not sure where can I help, who, and how. From forum it seems that developers of construct too do not understand what is that you guys want

    Overlap2D does not do anything related to lights, it just positions things. that's all. and exports that data to a file. how do you want to use that data in construct2d I do not understand."

    so the o2d is made for libgdx as i understand. libgdx has the ability of lighting system (better than c2) and then the o2d comes in and gives the developer an easiest way to drag and drop sprites and lights like an editor...

    ive got to say that i feel very tired with all this, i believe that we will never have a decent working lighting system and normal maps thing or wait at least for a very long time...lights out (for real)

  • Well, it worth a try. Thanks for posting the messages here.

  • Unfortunately, I had little hope for this. However, the fact that there are libraries out there, like libgdx, that are capable on casting lights/shadows is encouraging. How to implement such a system in to Construct editor - runtime on the other hand, is beyond my limited grasp of knowledge.

    Thank you spy84 , for letting us know what happened and for getting involved!

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