glerikud's Forum Posts

  • Welcome to the Scirra Community Feel free to ask your questions and have a good time with Construct 2.

  • If you optimize your code and avoid using too much effects then you should be fine with the 1280x720 resolution. However do test your game on different devices from the beginning. Then you'll see if a newly added feature/object/effect slowes the game down.

  • If there would be a 4th option, I'd say cloud storage Are you designing this API especially for Construct 2?

  • It should work, that's how I did my game too. Plus, mine was an old XDK project so I had to remove and re-add all the plugins in XDK. But don't worry, if it builds for you then you're done.

  • It looks good. Thank you for this effect.

  • You just have to change the CLI version in XDK and rebuild it. If you didn't make any changes in your project, you wouldn't even have to re-export it. It should work easily, only if you use some 3rd party plugins (or your previous XDK project was really old) then you can have some issues.

    Here's a picture of what you have to change:

    https://dl.dropboxusercontent.com/u/166 ... ersion.png

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  • Thanks for the heads up, now I know it's possible. Hopefully someone will clear it up why it's not included.

  • Anything that'll allow me too use multiple light sources and many shadows without WebGL is all I need.

    I don't think that you'll get that without WebGL. Ashley said that in the future, when 98% of devices will run WebGL they plan to drop the Canvas2D renderer because it's holding them back from implementing more advanced rendering features.

  • There was a discussion about this before and (if I remember correctly) there's a browser limitation that prevents the HTML5 apps from doing that kind of stuff. Someone correct me if I'm wrong.

  • Unreal Engine 4 has a nice solution for that. If you undo or redo something, a small notification appears in the lower-right corner (similar to what Windows 10 uses) with information about what did you just undo or redo.

  • It will be the same. This is a common used method for supporting larger screen sizes. You use higher resolution images and as the fullscreen game scales up, so do your assets. Just be wary of the performance need of such images.

  • Congratulations for your day I'm glad that Construct 2 can surprise you with such features (after using it about for 4 years, I still find new stuff in it, so I know the feeling). Just tell me one thing: What is that wonderful job where you can work with C2?

  • Well, I'm not sure what could be a problem there. If you have time, you could try this approach for covering that feature:

    • Have a variable that you can set using the settings (for ex.: hasMusic=0;).
    • Put that variable check everywhere where you about to play a music (hasMusic=1 then play).
    • Or try setting an event like: is tag "music" playing AND hasMusic=0; then stop tag "music".
  • I, for one, am very glad that you did not go with Flash. That software has proved to be a security nightmare for almost anyone who uses it now.

    +1 It was a very foreseeing decision from Scirra.

  • Thank you for the useful tutorial Ashley .