3425c427-1bb1-4cbe-af3a-e15036f752a4's Forum Posts

  • I have some good news. I just tried a really messy 600MB RAM Construct 2 project on an Android phone with a 128MB heap and 2GB actual RAM and it worked!

    I'm willing to call the whole heap size thing mostly a myth I guess.

    Sorry about the confusion. But I doubt I would have had the motivation to try it had I not posted about it.

    Thanks Ashley. And sorry for getting you worried.

  • I learned about it from other forums. Strangely enough, most of the info is contained on forums and not necessarily on official articles. That being said, if you look at the build.prop of an Android device it will list Heap sizes. I have also heard that iOS has similar constraints.

    Here is an article which mentions it.

    https://blog.androidcafe.in/android-hea ... .4ki7jdloo

  • If I understand correctly, Android devices have something called a "maximum heap size", the maximum amount of RAM available for an app. So for a 3GB Android tablet, the max heap size would be about 512MB, depending on what the manufactorer sets it at. If you wanted to target a lot of devices, you might set a 128MB or so heap size though.

    My question is, will the Max Heap Size set by the device manufactorer affect the performance of Construct 3 or the Chrome web browser while using Construct 3 on the Android device? If you have the time, a sentence or two explanation might be good too, so I understand.

  • I just wanted to report that I am having problems using the gamepad with the Fire TV in a C2 game. When I tried Cocoonjs, no gamepad input was registered. However when I tried Intel XDK Crosswalk, it registered a few button presses for awhile but later builds didn't register anything. It's possible the gamepad inputs were also mapping keyboard keys since I had both Gamepad and Keyboard events, I don't know.

    This is different than justifun's experience. He said he was able to map an Ouya game controller to the Fire TV in a C2 game.

    I'm hoping someone will look into this eventually and if there is a problem, create a controller plugin.

    Controller I'm using with Fire TV: Moga Pro Power (works with everything else Fire TV perfectly)

  • This thread has taken an interesting turn. I tell my opinion on converting a Game Maker game to Construct 2 and the like, get called a beginner, and have someone asking about me getting alienated from this software when I think he misunderstood to begin with.

    The reason why I'm lazy is because I'm converting a pretty big game over. If I ever do focus on that 1% that needs improved, it will be once I focus on the other 99%. Do I expect anyone to understand? Not really. Especially since they mistook GML code for Construct 2 events.

  • First off, I hope this thread is allowed. I will not be asking people to fund a Game Maker made game this time, which got my last thread deleted, which I am okay with.

    Second, this is not a blank, inflammatory comparison of Game Maker to Construct 2. I started making a Game Maker game and am converting it to Construct 2, because I can't afford the $200 Android exporter for Game Maker. So, to save $200, I am once again using Construct 2, and I will tell you my experiences.

    First off, I have personally benchmarked Game Maker and Construct 2, in a many-objects test of my own. Game Maker handles loads of objects 33% faster according to my own benchmark. However, what matters more when making a game is your methods. If you can't optimize, no engine is going to save you.

    Okay so Game Maker makes it easy to draw duplicates of an image to create reflections, using Image Alpha and overlaying it. I could not find how to do this easily and automatically in Construct 2, so to create the same effect, I am using Glow Shaders. So because of my methods and lazyness, not the engine itself, my game runs faster in Game Maker, because it's not using so many shaders.

    Game Maker files end up being half the filesize of Construct 2 files, due to the way Construct 2 needs 3 formats of a sound including WAV while Game Maker doesn't.

    Whether you want to use Game Maker is also a question of whether you want to write 5 lines of code (Game Maker), or create a detailed event (Construct 2) to perform an action.

    I'm not going to even say what my preference is. I'm just stating the facts as I see them.

  • I think I misunderstood the complexity of this job. Never mind my offer/PM. Good luck anyway though. $500 from jayderu sounds like a good deal, and sorry.

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  • I sent you a PM.

  • I PMed it to you.

  • US dollars / Paypal. I sent you a quote.

  • I'm interested. It probably won't even cost a lot because I can borrow code from the project I'm working on which has a level select system.

  • You are limited to 100 events in the free version. Which pretty much means you can only make small games, whether fighting or otherwise.

  • Let's be easy on the guy. He won't have a succesful campaign due to not making much of a game, but even full games have failed at kickstarter. Good ones as well.

  • Hi. I need people here to critique some of the sprites I have made for my game. Here they are:

    <img src="http://i40.tinypic.com/1539n3s.png" border="0" />

  • I'm a beginner artist so I'm not very good:

    <img src="http://i41.tinypic.com/nnusqp.jpg" border="0" />