3425c427-1bb1-4cbe-af3a-e15036f752a4's Forum Posts

  • I'm thinking about having the game run at 2048x1536 but I figure performance won't be good enough on the iPad 4 for that. Characters would be 128x128, backgrounds would be 256x256 and I'll have about 300 objects. Also is it worth it? At this resolution, big objects become small but with more detail. My monitor only displays 1920x1080 but I figure I can scale the game down to test it. If I don't support 2048x1536, I figure I'll go for 1024x768, unless someone had a better idea.

  • Does Construct's included shaders work well on iOS?

  • 1. Can you export a game as a standalone offline package to the iPad?

    2. I seem to remember needing to package sound files outside of the game in Construct. So, what about included files? Do they work with iOS?

    Thanks.

  • Hello,

    Do you have something to show us? Beside did you answer my PM?

    Best regard,

    Knuckle

    I answered your first PM, not sure if there was a second which I haven't gotten...

    I don't yet have something to show, and am the only one on this project so far. I've been a little busy so I guess I'll have to try to get a concept up, since I assume that that's what I need to try to generate much interest.

    Personally I find it difficult to make a game without knowing what the style of the art and all that might look like, but I can try.

    But if I can't really get good support of the idea(s) and all, I might not continue the project after all, to be honest. What I'm kind of good at is pulling things together, rather than creating things.

    Any other questions or concerns, I'd probably prefer to answer via PM.

  • What graphics card and CPU do you have?

    This game which I made uses 4000 star objects in one room: http://gamejolt.com/freeware/games/arca ... pace/1733/

    If it runs smoothly for you, your computer is fast enough.

    My computer is above mid-range, but it can run the game hundreds of frames per second.

  • The game I have in mind is a 2D platform game with a science fiction theme. I'll be the coder. What I need is:

    One to two graphics artists

    One to two music people (composers, sound guys, whatever you want to call yourself)

    The game will probably be a freeware one, probably availible through free download servers unless you have webspace you wanted to dedicate (and all that jazz).

    Credit will be given.

    I have a storyline in mind though I might be flexible on it.

    So anyway, I just wanted to know if anyone's interested to gauge whether we can get something rolling.

  • Lots of sprites = slow.

    I won't argue with that... but a mid-range computer is fast enough to run 4,000 stars at 60 frames per second on Construct, without much sweat.

    *According to my experience.

  • Um... try not setting the speed every tick, and see if that works. Set it at start/creation.

  • It works for me with the Sprite. What do you mean "NPC"?

    Edit: I didn't check out that code though. Maybe making the speed 350 every tick is the problem, when you probably only need to set it once?

  • It can probably be done by making a raindop object and have a lot of them and add a bunch of behaviors to make the raindrops unpredictable. I did a background full of stars which change sizes just doing the approach of many multiples of an object.

  • 4:3 aspect ratio, so far.

  • Object: Sprite

    Behavior: RTS

    Effect: HDR tonemapping

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  • How do you shut off the "electric form" of your ball?

    Or did you make the game so that you can't shut it off?

    It simply wears out and can't be shut off manually, as it is. After it wears out, you become vulnerable until the ball becomes green again and you can once again create an Electric Ball. I suppose I can change the mechanics, but it'll probably alter the gameplay quite a bit.

    Also... could you increase the window space? Enemies tend to just pop out of nowhere and you only have a split second to react to their appearance.

    The resolution is already pretty hefty for an indie game (1024x768)... though I suppose that some form of smaller view, or making the objects smaller, might do the trick.

  • Link: http://gamejolt.com/freeware/games/arca ... pace/1733/

    Here is a rather unusual game for you. You control a ball of green light (in Outer Space) using the arrow keys. Blue balls of light will fly at you. Your goal is to destroy the blue balls of light to advance to the next level. To destroy the blue balls, you have to turn your green ball into an Electric Ball by pressing the 'A' key. If you don't do this, you will be destroyed by the blue ball when it comes in contact with you. And if your green ball is an Electric Ball for too long, the charge will burn out and you'll have to wait for your ball to get its green light back before you can turn into an Electric Ball again.

    Controls:

    Arrow keys - control green ball

    'A' key - form an Electric Ball

    Also, it's likely a requirement that your computer support Pixel Shader 2.0 or higher.

  • I like what I played. The player character has the ability of performing some cool things (sword attack, creating platforms). That right there could make the game pretty fun.

    "Casual" is right. The game is a bit too casual for me. But don't let that put you down.