Fighting Problem

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From the Asset Store
2D fighting template based in the game that defined the fighting games genre.
  • Hi

    I Saw C2-FIGHTERS example. I want begin making fighting game with free cersion, But I want know with this version can make a fighting game? Because in C2-FIGHTERS Project I can't Edit some condition & actions and need license.

  • You are limited to 100 events in the free version. Which pretty much means you can only make small games, whether fighting or otherwise.

  • That example also uses Families, which are not available in the free version and without Families, such a game would be much larger.

  • OK Thanks.

    I want add air jumping animation for may character when press right and up arrow keys. But I don't know how cant do this.

    <img src="http://behdadgame.com/up/images/60027179062639916982.png" border="0" />

    Thanks

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  • Make an event with two conditions :

    First condition : Right arrow down

    Second Condition : Up arrow down

    Action : Set animation to "Jump Right"

    Note : You have to create the animation first.

    Some images to help you:

    How to add another condition

    <img src="http://i.imgur.com/Tt3fR7G.png" border="0" />

    Creating the animation for the player

    (Follow the steps):

    <img src="http://img5.imageshack.us/img5/9694/3ge9.png" border="0" />

    <img src="http://img708.imageshack.us/img708/1932/v2pb.png" border="0" />

    <img src="http://i.imgur.com/RYe0JIf.png" border="0" />

    Last result

    <img src="http://i.imgur.com/Jod7YMz.png" border="0" />

  • Thanks elafreat for your help.

    I do it but my RightJump Animation has 8 frame but don't run 8 frames and run only 1 frame. even I changed loop value to Yes But don't work.

  • Can anyone help me? I want make Jumping like this Video. in Mortal Kombat When you jump to the right or left, all keys is disable Until it reaches the ground.I want know how can do this work is Construct 2?

    See This Video:

    tinypic.com/player.php

    Thanks

  • Hi, you can assign a variable like "OnAir", turn it on when jumping and off when hitting ground. then put all the input events you want to disable under a "is not OnAir". Hope it works for you

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