Post screenshots of what you're working on!!

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  • Cool stuff all round guys.

    Here's some screenshots of a diving game I'm in the process of making. It's a bit bare at the moment, but the swimming engine is complete, and I've got a finished shark swimming around too.

    <img src="http://www.asparagustrevor.co.uk/games/screenshots/Diver01.png">

    <img src="http://www.asparagustrevor.co.uk/games/screenshots/Diver02.png">

    <img src="http://www.asparagustrevor.co.uk/games/screenshots/Diver03.png">

    <img src="http://www.asparagustrevor.co.uk/games/screenshots/Diver04.png">

    <img src="http://www.asparagustrevor.co.uk/games/screenshots/Diver05.png">

  • wow that looks awesome trevor, does it use sprite distrotion, to make stuff look like davids fish?

    heres a few screens from a Shmup me and my bro are making

    you can build any ship you want, and its stats are affected by how its built, what parts you use ect, when you get attacked, you can lose pieces, which will modify the control of your ship and make it slower/faster, lose weapons ect

    when your core blows up (green square), you die.

    theres a ton of parts, (but theyre not all made yet hehe)

    (the pictures look pixely, but it looks much nicer while everything is moving)

    <img src="http://willhostforfood.com/users/QuaziGnrlnose/screen1.png">

    <img src="http://willhostforfood.com/users/QuaziGnrlnose/screen2.png">

    <img src="http://willhostforfood.com/users/QuaziGnrlnose/screen3.png">

    <img src="http://willhostforfood.com/files3/4955144/screen4.png">

  • This looks like a very cool concept Quazi!

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  • Wow, so many cool screen shots and projects o.o Already posted my Wop in my topic, but emm

    <img src="http://i39.photobucket.com/albums/e175/xentar/testfighting.jpg">

    Working on the duel mode of my game.

  • Everyone's projects look really good.

    QuaZi: I love these kind of games. I'm looking forward to it.

    deadeye: I really like the hi res version. I also love the idea of working both into the game. But if you can't make it fit the plot maybe you could just give all the sprites two sets of animations and let the user select which set he wants to use at runtime. I know that would be kind of a pain, but if you've already got the pixel art complete then maybe it wouldn't be so bad.

    Trevor: These look really good. And it's a very nice concept, something you don't see everyday.

    team: Always good to get a snapshot of how the project is coming along.

  • Must not post screen. Mine looks ugly compared to that of all the great artists we have here.

  • wow that looks awesome trevor, does it use sprite distrotion, to make stuff look like davids fish?

    'm planning on doing something like that with the smaller fish, yeah.

  • Hey me Aeal5566, and some people from school are making our game programming project in construct!

    I'm almost finished with the main character for our survival horror game

    <img src="http://farm4.static.flickr.com/3268/3204909928_a4d4b179b1_o.jpg">

    http://flickr.com/photos/34344248@N03/3204909928/sizes/o/

  • click for full size view

    put together a main menu today. works with keyboard or mouse clicks. art is probably placeholder (as is the game's title), but will work fine for the time being

    click for full size view

    did a lot of work on the gameplay, too -- most of it isn't visible in a screenshot though. going to change the ball colors to something besides blue so they aren't confused with the blue lines -- of course particle effects will also match. also removed the two extra players per side -- plan to put them in again with AI. when the multiplayer plugin is released, i'll make it support up to 6 human players -- but until then, it'll be limited to two players.

  • Here's my anti-hero:

    <img src="http://www.ilmc.pl/shinkan/01.jpg">

    <img src="http://www.ilmc.pl/shinkan/02.jpg">

    <img src="http://www.ilmc.pl/shinkan/03.jpg">

  • Whoa, that dude's awesome, nice modelling and textures there.

  • I recently had to reinstall everything.

    Honestly its amazing how quick you can develop things with Construct.

  • Ingame from my game"LowBat Blues":

    <img src="http://shadow-embryo.com/wp-content/ingame.jpg">

    Train sprite:

    <img src="http://shadow-embryo.com/wp-content/train1.jpg">

    The MetalDragon sprite (almost done):

    <img src="http://shadow-embryo.com/wp-content/compd25.jpg">

  • those are all three from the same game?

  • click for full size view

    got some basic AI working for drone teamates. as of now, they'll fetch balls and pass them to the player (if the player doesn't already have a ball). if there's no balls to fetch, they randomly wonder around. i think i'll have fun fleshing out the AI -- i was originally a bit apprehensive making AI for the first time, but it's been pretty cool so far.

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