ansmesnobody's Forum Posts

  • I've noticed that many people seem to not realize that C2 has a modular export feature and end up thinking that HTML5 is gonna be the only exporter. This is something that really needs to be rectified.

    People are probably remembering the "software" version of Construct 0.x (that OTHER option, you know?)

    I'm not one of them though

  • So basically, if we buy it, we get free upgrades for 2 years and after that we need to buy again, right?

    "Subscription" is an ugly word. "free upgrades for two years" is more palatable I think.

  • it probably really is in response to c2. Gamemaker has to know about us by now.

    They don't stand a chance though. not to be mean, but this is scirra we're talking about...that would be like a bunch of kids making a fort in their backyard out of blankets and tree branches, so they could go up against NATO.

    That reminds me, I need to study for my history test now :?

  • > Construct splash for loading screen.

    >

    Heh, a little cog wheel for the html5 preloader.

    I dont think anyone would mind that, if it looks cool and all.

    I think it would make it seem like it wasn't a "real" html 5 game. also, if nobody would mind, then it's not a very good way to sell C2 is it?

  • > Well, at least there's a workable base to fork from; would have been nice to collaborate but seeing as the community + the development team don't really see the value in it, seperate ways seems to be necessary. Better shut down the Sourceforge page ASAP

    >

    this what usually happens when a GPL project becomes closed source especially if it becomes commercial . I had a feeling this would happen ever since they released construct 2. so to everybody that dislike the idea of Construct becoming commercial. canCheck this out

    Tried it, but I find that I need to do too much clicking to do simple things. I might as well program the thing for all the time i'd save.

  • Just no watermarks or splash screens please.

    I refuse to use any program, even if I can pay for it to go away.

    It puts a sour taste in my mouth

  • HTML5 does support touch input through javascript - but I don't have a touch device, so I'm a little stuck there

    http://www.vodori.com/blog/phantom-limb.html

  • How about ConstructII ?

  • I don't think you go in the right direction Ash :

    Your team have not finish C1. But it is your time and your work, and C1 was free... so, you make what you want. But you loose some "serious image".

    Now for C2, Html5 is great, but how many browser use it ? what about the difference the different browser with the html5 ? What about security with a local access of data user ?

    Html5 must be an option. and just an option. Compiled game is the best way.

    If you want more revenue, why don't make before a stable 1.0 ? Just a 1.0. Not a 0.9962 and say after "Hey guy !!!! i come with C3 !!! more features more...".

    I understand your problem of student. I understand that html5 i a great idea and i see so good engine in html5 like Mr Doob Harmony that i think your right about this. But this is a wrong way too stop C1, a wrong way to just put a html5 export.

    To interest developper, it would be nice to have a croos-platforme like Shiva or have many exporter. But having many exporter is a hell to support...

    I think C1 or C2 must be commercial. Like Ct or Shiva, choose a good price, put a commercial guy in your team !

    But like i said : this is your time, your work, and all of this is free in this moment. So you make what u want !

    EDIT : there is the link about security problem with local data in html5.

    http://www.nczonline.net/blog/securestore-proposal/

    Dude, Construct 1 is bult on a shaky foundation. As the Devs have said in the past, it would be easier to start from scratch then continue working with bad code.

    I don't think they have lost any "image" in this move.

  • Someone needs to work on an Ipad/Iphone touching plugin.

    I may give it a go, but don't count on it.

    http://www.sitepen.com/blog/2008/07/10/ ... he-iphone/

  • > I'm curious (and I don't think I'm the only one) but will this be able to eventually export to .exe and have directX support?

    >

    > (Sorry if this has already been answered elsewhere, but I didn't see the answer when I searched.)

    >

    You're by far the only one to "whos curious" about exe exporting and if you arent the only one then I pray that December 21st 2012 is earths true final day.

    <del>directX support?</del> I think you mean OpenGL? Of course I would like to see .exe exporting down the line as well...

  • I'm getting excited (hi, semi-lurker here)

    Really bad animation hack here:

    http://dl.dropbox.com/u/6768311/index.html

  • Mobile devices like the Android (or even iphone) are good ways for the users to sell their work. If the web runtime is anything but flash, nobody will download the plug-in. Remember that web plug-in from that other program? only the developers of those games downloaded and played each others games. It's like gaming incest!

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  • [quote:qm10i60e]"finnish"

    Ah...lol my bad.

  • [quote:206ydxhh]Aeal5566

    Truth.