RadioMars's Recent Forum Activity

  • Holy crap let's go!!!

    I hope it's at least potentially possible to use actual normal maps

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  • oosyrag Made a great point. You don't have to worry about what game engine your students end up sticking with as long as they learn their lessons with Construct. I picked up Unity recently and boy am I happy I have my expirience with Construct. So many things are familiar and work exactly like I expect them to

  • You might want to try EasyStar.js plugin. It should be somewhere around this forum. I'm currently using it for my project and it's amazing. Pretty fast too

  • We need to see your issue somehow. Otherwise we can't help

  • save your project as a single file and upload it instead of images

  • Have you tried opening autosaves or backups? By default Construct should save them in the same folder your project is

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  • You can post a link to dropbox. Also make sure to remove any third party plugins from your project. Otherwise we won't be able to open it

  • Noone knows what to fix and what's the problem. If you could post a simplified c3p version of your issue, I'm sure the problem would be solved in no time

  • I don’t see how it’s a bad idea. Providing automatic focus on a new pop up window seems like what always should happen.

    Isn't it already autofocused after you click the "add" button? I mean it already follows exactly the same logic, the only difference being one extra step, which is the edit window itself. I can only agree that "add new" button should be autofocused. Sorry for misunderstanding if that's what you guys ment

  • Bad idea. What If It don't want to add new var or behavior? What if I want to check or delete? No thank you. The way it is works now is perfectly fine. I'd rather watch them fixing bugs and adding more awesome features instead of fixing something that isn't broken

  • I also encountered a bug with autotile brushes. Already posted it on bug reports

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RadioMars

Member since 22 Dec, 2011

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