Anyone else getting this? New Project, add a sprite, the editor pops up, close the editor and crash. On Chrome and Firefox.
Error report information
Type: unhandled exception
File: editor.construct.net, line 0, col 0
Message: ResizeObserver loop limit exceeded
Stack: null
Construct version: r336
URL: editor.construct.net
Date: Sat Apr 22 2023 08:12:44 GMT+0100 (British Summer Time)
Uptime: 13.7 s
Platform information
Product: Construct 3 r336 (stable)
Browser: Chrome 112.0.5615.138
Browser engine: Chromium
Context: browser
Operating system: Windows 11
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 16
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/112.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex