CrudeMik's Recent Forum Activity

  • Have you tried "Set stepping mode" action?

    I have yeah, here's a video showing the difference:

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    And here I've tried to adjust my impulse forces with full framerate and in vsync it is different again, with stepping mode, with every 1/30 seconds etc:

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  • Hello, I can't seem to get my head round dt in relation to physics.

    Here's a video to explain it:

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    Basically my friends high refresh rate monitor is showing completely different physics forces so I'm trying to make my game framerate independant but when attempting to do this I'm seeing big differences between vsync and full framerate in construct.

  • Here's part 2 of my game dev diary :)

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    I've now got up to more or less parity in terms of mechanics where I was in the prototype. Made a few changes and twists on some of the ideas in the prototype too.

    Thanks for watching!

    Mick

  • nice job so far! I like the trails and animations.

    Looks like a fun concept.

    Thanks Allan

  • Use Timer behavior instead of "Every X seconds". Start a Timer for FireRate seconds. In "On Timer" event spawn a bullet and restart the timer for another FireRate seconds.

    Each object instance will be running its own separate timer.

    Wonderful thank you!

  • Hello.

    I have an object with a variable "FireRate" which is a number.

    In my event sheet I have "Every Object.FireRate Seconds // Object Spawn Bullet"

    I also have, an event where when the player shoots the object, it decreases the FireRate variable by a number.

    The issue I'm having is that when I shoot one Object, I notice that the fire rate of all clones of that object in the scene changes, instead of just the one object I've shot at.

    How can I fix this?

  • Hello, I'm documenting development of my new game with a series of videos. Here's the first:

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    Would very much welcome feedback as I go. I will also be sharing builds of the game and maybe the construct project on here too as it develops :)

    Tagged:

  • Not all tutorials are good and you've picked a bad one..

    I made this quick demo, take a look:

    https://www.dropbox.com/s/lgtrbsv5y0l5jv3/PhysicsChain.capx?dl=0

    This is fantastic thank you very much!

  • I can but the project is a bit messy, I based it off this tutorial however:

    construct.net/en/tutorials/ropes-physics-free-length-2158

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  • bumping this if anyone who knows an answer missed it, still quite stuck on the issue :)

  • Hello lovely people, I'm trying to make a grapple hook for my space game and I have it working pretty well if I fire it when my spaceship is facing in one direction, but when I rotate the ship, the angles of the ropes mess up, does anyone know of a better method I can use?

    Here's a video of it in action:

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    And here's the events I'm using:

    Thank you!

    Mick

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CrudeMik

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