Crash when closing Sprite Editor

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  • Anyone else getting this? New Project, add a sprite, the editor pops up, close the editor and crash. On Chrome and Firefox.

    Error report information

    Type: unhandled exception

    File: editor.construct.net, line 0, col 0

    Message: ResizeObserver loop limit exceeded

    Stack: null

    Construct version: r336

    URL: editor.construct.net

    Date: Sat Apr 22 2023 08:12:44 GMT+0100 (British Summer Time)

    Uptime: 13.7 s

    Platform information

    Product: Construct 3 r336 (stable)

    Browser: Chrome 112.0.5615.138

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 16

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/112.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex

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  • i have this same since relase 330 and up shame

  • Same...

  • This happens often when closing the sprite editor. Pupils of mine lose their work often because of this bug. I just lost an hour's work, I'm raging! Yes, my fault for not saving more often, I get that, but this bug is easily reproducible and should be fixed asap, please.

  • I actually found a fix!!! Use your browser's HTML inspector, find the sprite editor window and delete the element. Then look for another element called 'dimmer', which is responsible for dimming the rest of the IDE while you edit your sprites. After deleting that element, I had access to the save button! I hit save, it successfully overwrote my cloud save, and when I opened a new tab and went to load my cloud save, it was the most up-to-date version that I had saved only moments before!

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