Noga's Recent Forum Activity

  • Tom

    I edited my post, if you could tell me what you think about it.

  • Looking good.

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  • Same on Chrome and IE.

    edit - on those two it's not that much as on Firefox

    <img src="http://dl.dropbox.com/u/10457408/Construct/ENG_FORUM/WebsiteIssues/postoptions2.jpg" border="0" />

  • How many votes I can cast? One/each group?

    I went through all games and I don't like any game from group ?, I have only ? favourite games, but they are all in the same group and it seems to me unfair to choose only one among them when they are all good quality games and they lose my vote, because I won't vote in the group with "less attractive games" and can't transfer that vote to the one I like.

    It could be changed, if it's possible, that in each group, everyone would have as many votes as there are games, and all votes could be added to one game or split among 2 or more.

  • Noga, I wouldn't rely on it, hopefully it will be fixed in a future build!

    Could you also add to the build an action to detach a joint?

    And you may want to look into the pin behavior. In my example, I've tried to attach/detach physics objects, it's worked perfectly when I added the new pin behavior, but when an object was pinned, it has lost it's collisions with other physics objects.

  • When I set it to movable (open the door to let the marbles run) the door falls down...

    When setting a joint, it's permanent, but I needed to break a joint and couldn't find a way how to do it. Now it works, so thank you for finding that bug <img src="smileys/smiley1.gif" border="0" align="middle" />

  • There is problem with LOS and Families or if using more than one instance of an object. The behavior always picks just the first one. I've seen a workaround, using custom LOS. I'll try to find it.

    here's one

    another

    I've tried this and it works:

    + System: For each Enemy

    + Player: Has LOS to Enemy -> do something

  • Nice, thank you.

  • if I use the drag'n drop behavior it doesn't collide with other Physic objects while dragging...

    I've tried it and it works

    You can still pull it through the immovable objects, though.

  • Congrats on finishing the book Jayjay.

    Where can I find the review? I might buy the ebook version, but I'd like to quick scroll through few pages first or read the review.

    • Tutor: after writing 10 tutorials
    • Top Quality Tutorial: a tutorial reaches 100 votes
  • Good job on badges <img src="smileys/smiley1.gif" border="0" align="middle" />

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Noga

Member since 5 Jul, 2009

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