Noga's Forum Posts

  • Hello, I'd need a quick advice.

    Is there an option or plugin in C2 to access the phone's camera and gallery? It's for a simple app. Requirements are:

    • Camera and gallery access
    • Crop/resize photo
    • Share on social sites
    • Must work on both Android and iOS devices

    Thank you for any help

  • What is this spam again? Could be at least non english chars banned in post titles?

  • Sometimes the touch control doesn't react properly. I have to touch the block 2-3 times before it registers my input. Other than that, it's a nice puzzle game. I like what you do and see your games are getting better and more fun. Keep up!

  • Did you make it with C2? How did you do marketing for the game?

  • Is something like this possible to create? http://literallycanvas.com/

    It looks like it should be, but I've never tried anything like this. How long could it take to make with the following requirements? (rough estimation - a week, 2 weeks?)

    • free hand drawing and creating basic shapes (circles, rectangles etc.)
    • user login
    • saving to database
    • exporting as .png

    I could have a job contract, but I don't want to get stuck on something.

  • Fix the issue by doing this.

    I'll try the fix, thank you.

  • Found the problem. I guess my device stored purchased information when i used a clean device it worked fine

    Did you make the test purchase? Because you said in the previous post

    "...on restore success triggers even when i have not purchased the product..."

    When making a purchase of managed product, the information is stored on the device and on Google servers. To make a new clean purchase from the device, refund the purchase from your Wallet account and after couple hours you'll be able to make the purchase again.

  • im having the same problem. Did you find any solution?

    IAP testing behaves strangely when in beta/alpha. Once it's live it just works. I've spent a week trying to find the problem. There are posts on the internet from developers struggling to make it work, not just C2.

    If you get the error, save yourself a time, test just if variables are triggered properly and once the game is live, make one purchase from a friend's device, just to be sure. Look at this, try testing it from a different device and account. There may be a delay with authentication, give it 48h and it might start working.

  • But what about when someone writes "troll" reviews. Have you received any?

    Should you respond?

    I don't have any troll reviews and frankly, never seen any. Do you have any example?

    I can imagine someone writing something bad just for "fun", but they'll always be minority. How many can you get 1 or 2, 10? Even big publishers get crazy reviews because some people don't read descriptions or they'll get angry because they lose a life and rage quit. I've heard couple examples from a publisher, like a woman rating their flashlight app one star and writing an angry review how bad the app is. Her phone didn't have a flash and she couldn't understand it was a hardware problem.

  • nice game, graphics also nice and it doesn't matter if you dont have exclusive rights... For backgrounds and such stuff the non exclusive graphics are mostly much cheaper but also very nice

    best regards and good luck with you game

    Thank you.

    About graphics, I've already seen 2 other games using the same game assests pack on the Google store and it feels....awkward. The apps have same icons and the gameplay is similar. Well, I'll never go the same route again. Maybe I'll buy only some parts, like you suggest backgrounds, but definately not for the whole game. Originality is important.

  • What do you mean? Those 2 one star reviews for your apps?

  • Hi

    Did you do server settingin google play console?

    Check the following server setting again.

    https://github.com/cranberrygame/cordov ... er-setting

    Thanks

    Yes, the game and the plugin works with Intel XDK. There's only problem with Cocoon.

    edit >

    cat log from Eclipse says

    [quote:1k0y394n]The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.

  • Select all, don't worry about it. Google doesn't make it easy, there isn't an option to bulk exclude devices anyway. You'd have to go through the list and manually deselect all you don't want.

    Only viable option is to exclude devices by their:

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  • You are talking about which Cranberrygame plugin?

    This - https://github.com/cranberrygame/cordova-plugin-game

    I posted about it here

    cocoonjs-plugin-updates_p940926?#p940926

  • By the way, we have adapted more ATP for C2.

    * Social (Google Play Games and Game Center)

    * Native Share

    * Canvas+ special features

    * Work in progress: Facebook

    You can have a look at them here: https://github.com/CocoonIO/atomic-plugins-c2

    Great, was waiting for Google Play, because the plugin from Cranberry doesn't work for me.

    Please add what TiAm suggests, the cloud Saved Games service, it'd be perfect.