Havok's Forum Posts

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    > Uhm...how can you blame C3 / Scirra for your "logistics" by being at work and not being able to work on C3? Scirra can't be responsible for when and how you can use the software only for potential issues you may be having. Posting about how you can and can't work and losing time and wasting your SUB just silly ...

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    So just so I'm clear; I should not be complaining that a service that I am paying for is not avaialable when I have time to use it? That's your stance?

    In that case; if I book a vacation for when I'm not working, then turn up at the hotel to take the vacation, and I am then told that my room isn't available, but it was last week (when I was working) - that's OK with you guys?

    What's going on here? Am I honestly the "bad guy" because I want a working environment that I'm PAYING for?

    I think there is a misunderstanding here.

    It's more akin to you pay for a room at a hotel and we also get access to the bar, you get there, you are shouting in the foyer saying that the bar is not open and no one is serving drinks. Yet I go there and they are open and serving drinks, another member joins me and another...and before long the bar is full. Yet you are still in the foyer shouting. Then leave saying you don't have time this week to go to the bar to check if its open.

    If you try and access C3 and not available of course there is an issue. If the build service is unavailable of course there is an issue if you have notified them or tried again, and they did not investigate.

    I'm currently building a product and I'm using it on and off every few days in a row. So far I have not had issues. I'm sure many would have noticed and complained as well.

    What I suggest is going on the forum saying the date and time it was unavailable and explain the issue without bringing in the wasted time of a subscription. Then also file the bug.

    That way you get a clear message out and we get Scirra to investigate. Should someone else have the same issue we can add it to that bug and or post.

    If we had unlimited time, as on C2, I'd agree. But if I'm being charged per annum, without main features working, the things I'm paying for need to work as its my time that is ticking away.

    [quote:2dhre2eq]Thanks - but Im back in work and unable to work on C3 until the weekend.....and another subscription week passes.

    Uhm...how can you blame C3 / Scirra for your "logistics" by being at work and not being able to work on C3? Scirra can't be responsible for when and how you can use the software only for potential issues you may be having. Posting about how you can and can't work and losing time and wasting your SUB just silly and takes the focus off the build issue you may or may not be having.

    They decided on Sub model. It wont change. We have been there. You can either move on, or wait for another tool to launch or focus on the issues of C3, but for the love of all things Construct can we stop the subscription model discussions. It just wastes your and Scirra's time.

    P.S I was also not happy about the SUBS but I decided the Pro's outweigh the Con's for me in the next year or two at least.

  • Probably the fastest/best to try contact that Dev and ask if he could or if there are any plans to convert it?

  • Looks great!

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  • Great to see this. Typewriter effect is very needed in my current project. Currently using a 3rd party plugin that I can soon remove.

    I'd really like to see Scirra add more functionality in Construct going forward.

    Great job. I might actually have to renew my sub if it keeps on going like this

  • Yeah but lots of ideas there and voted for with "No Status" since day 1.

    Voted fwiw.

  • As I say it's happened before and will happen again. The problem is unreasonably expecting a professional level of support from third-party developers. If you are not aware of the deal you're making when you use a third-party addon, this is your wake-up call. Maybe you want to think a little bit more carefully about it next time you use a third-party addon.

    If you're missing any really crucial features that you've previously depended on third-party addons for, you can post them or vote on them here: https://construct3.ideas.aha.io

    Any really important ones we can build in as official features.

    Agreed, but I think we are reasonably expecting reasonable support from you (Scirra).

    If paying users are saying that there is a very real need for MoveTo, and Pin behavior or whatever they are needing in their projects and finding Construct lacking in an area, why can you not be reasonable and add it so that they don't have to rely on the 3rd party devs?

    The whole point is ease of developing without code. Behaviours, Plugins are a key piece - esp since one cannot just code the feature in easily but then have to build a plugin. Then you may as well be using a tool that allows scripting/ coding from the get go and get around limitations.

    Don't get me wrong Construct is fast, and fun, but please see that as per your argument as well, we need you guys to sometimes expand the functionality a bit if there is a need for it.

    Plenty of things have been asked for on the feature request and very few of those have been at all implemented since you don't deem it needed. Yet when a plugin developer does, everyone uses it. Now you are saying that users blame you when the plugin breaks. I understand that you cannot be held responsible but then at least try add the ones that a majority of users use all the time.

  • Ashley Rex

    So, where do we go from here? A large portion of users have projects that use very popular and important 3rd party plugins. What “should have been done” and what was “actually done” is not a matter of debate. It seems like a ticking time-bomb before even more projects become un-openable.

    Some options for the most popular plugins:

    - Scirra adopts them as official plugins. Therefore maintaining compatibility.

    - Provide C3 event/action coding that accomplishes the same result as the plugin. This seems cumbersome if even possible.

    - Users volunteer to keep them maintained. This perpetuates the situation.

    - Inexperienced programmers learn to code their own plugins. This is contrary to the accessibility of C3.

    - Do nothing. Hope for continued compatibility.

    - ?

    If popular plugins become abandoned, how do we address this looming disaster? What is our work-around/solution?

    Very worrisome indeed.

    I actually have an application now that I'm building now. It uses some of Rex's plugins.

    If this will prevent me from opening a project or just stops working without me being able to open it and at the very least remove it without completely trashing the project it will be a massive problem for me.

    I mean we can't blame Rex, becasue he is doing it for free and fillign the gaps.

    Seems one can remove the plugins to be certain, but that leaves a big draw for Construct...well, gone.

    I think Scirra should seriously consider taking stock of some of the most used pluggins and build those type of functionality into C3. I mean seriously...Moveto?

    Yes, the argument that "we can't build every plugin every user wants..." and "there will always be plugins that..."

    I'm not saying that you should build in every single plugin, but surely we can tell what say the top 10 plugins used are? That will go a long way to maybe ease the reliance.

    Maybe a prime time is to add these for the actual C3 runtime?

    It's also like even though the community really wants something Scirra just actually spends time to convince us that it's not needed rather than thinking hey, yeah maybe a some of those functionality will be good to include.

    I just don't know what Scirra is focusing on right now...it seems like (from a paying user's perspective anyway) that things are a bit of a mess. Like there has been a loss of focus or direction.

    I really love Construct, it's a fun tool but the last few months I've been losing "faith" in Scirra tbh.

    Not trying to be negative here but giving you feedback. I'm sure I'm not the only one.

    Havok, I mean generally speaking for desktop. There are some bunnymark tests kicking around that show, with limited fidelity, that if you have an action game then you're going to meet limits in Godot before you do in c2 with NWjs. Now, that hugely depends on what it is you're looking to do. A point and click role play, some sort of non-action RTS - then Godot is probably the better option for you, just in terms of modularity and the ability to use nodes and scenes (prefabs). If you're looking for bullet hell madness and collisions are not too important then c2 is totally up to it.

    I see. thanks for that.

    I'm not looking to switch engines currently. I'm using Construct 3 and happy with it thus far to an extent - Construct event system is hard to beat for speed. It just amazed me that I looked at Godot - just the website and some Kickstarter stuff a while ago, but then at each version they seem to really progress well so much so that the 3D stuff is starting to look really good and the 2D engine seems quite good as well..

    Always interested in engines and tools so will definitely do some tests.

    Godot's editor and node system is simply fantastic. The only thing stopping me from going there is its performance is not as good as c2 + webgl. However, if you're not making an action platformer then it is simply outstanding! Hard to pick a best feature; perhaps the way you can animate anything in a spriter-like animation editor, or the node system, or the 2d lighting system, or the... etc .

    Do you mean with regards to HTML5? I think they use WebAsembly?

    Or do you mean generally speaking?

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    > > It's interesting to see where Godot went from 2014 till now. Version 3.0.1 was released a few days ago. Incredible how far they have come and it's a free/open source engine.

    > > Exporting to all major platforms including web. It looks like Deponia 4 was done in it for PS4.

    > > Really quite amazing, getting about $7500 monthly in recurring revenue from Patreon + who knows what other donations.

    > > Visual Scripting that was spoken about was added. Pretty much like Blueprints. Not like Constructs great system which I prefer to the Blueprints way, but cool nonetheless. I think more than anything Unity and GameMaker might have some real competition on their hands with this.

    > > I think I'll download it and play around with it for a bit.

    > >

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    Havok

    Why quote yourself?

    Your post makes no sense. Am I missing something?

    Yup, I accidentally did that somehow in doing an edit it seems.

    dbl post

    It's interesting to see where Godot went from 2014 till now. Version 3.0.1 was released a few days ago. Incredible how far they have come and it's a free/open source engine. Really quite amazing, getting about $7500 monthly in recurring revenue from Patreon + who knows what other donations.

    Visual Scripting that was spoken about was added. Pretty much like Blueprints. Not like Constructs great system which I prefer to the Blueprints way, but cool nonetheless. I think more than anything Unity and GameMaker might have some real competition on their hands with this.

    I think I'll download it and play around with it for a bit.

  • I appreciate Rex's efforts, the above comment makes me once again question why a lot of these plugins need to be community built and not included inside construct to begin with.

    Things like the type effect, moveto etc.

    Anyway not looking to hear the excuses from someone at Scirra yet again - I know not all plugins can be included to suit everyone, but there are a few that are really being used a lot. My comment sounds worse than I'm actually meaning it to be, just a "rhetorical questioning" if you will. I guess there are more important things taking up time.

  • Ups!!! that is really sad news rexrainbow did a huge contribution the community and never asked for any penny which is awesome plus his plugins are Top Class

    I personally try to avoid all the third part Plugins but there is one that I cant live without it the Amazing "MoveTo" I use it in almost every project it's simple and works smooth as butter, I always wonder how can such a Grate Plugin is not included in C2 & C3 is indispensable, If Scirra was my company I will definitely hire rexrainbow to work for me making official Plugins, another one that I will hire will be definitely R0J0hound with all the awesome contributions that he made all these years and many more contributors, at the list I will be ofering them free c2 & c3 to use to keep them on the Forum as Thank you, they win and my company Wins wins, My users win win wins Every one wins bro

    rexrainbow Thank you for all your hard work and the all the amazing Plugins that you contribute to this forum its really appreciated

    Agreed. I even suggested Scirra giving those 2 Rojo and Rex free subs for C3 because they are so awesome to have in this community. Never had a reply to the suggestion. :-/