Havok's Forum Posts

  • Thanks for the help so far guys.

    Kyatric that's almost there I reckon. It's just the "shaking" that's not ideal. I'll have to try edit it a bit more. Thanks a lot for this.

    Ashley, I'll try the Bullet behavior as well. I think Construct 2 could use a behavior that simplifies this. I am trying to use Construct 2 as a type of point and click adventure game. Having behaviors that helps in this area would be a huge boon to me and I'm sure many others.

  • I'm trying to figure out what the best way is to let my player sprite move to where the Mouse is.

    What would be really helpful is a behaviour that will allow me to set the player movement speed as well as letting him move to the current mouse.x and mouse.y I know there must be a way, I am just too noob to figure it out it seems. <img src="smileys/smiley9.gif" border="0" align="middle" /> If I set it to current mouse X or Y with position it jumps there instead of moving towards it. I have coded something klike this before saying:

    X = X++1 until the mouse is let go but how do I set it in C2?

    I suppose I could use 'On Every Tick' but that seems kinda wasteful?

    How possible will it be to also restrict the Y movement?

    So lets say I click on a co ordinate the player will move towards the x co-ordinate (left and right only) and not move up or down at all?

    There must be a way but I would maybe think that it's such a common control interface in multiple games that it will have a behaviour dedicated to this kind of movement.

  • This looks really great and I'm keen to get it but I don't understand what you mean with the plugins?

    Does it mean you can use it out of Construct 1 and Construct 2 or does it mean one cannot export the images out of the app?

    i.e Can you please explain the plugins and what they do more clearly?

    Also I would really like to use it for Construct 2 - will it work with it?

    Thanks.

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  • Well I don't see why one couldn't bundle it in an installer for download, download it to desktop and run an EXE that just opens the local directory and run it in a browser. so it will still be able to be downloaded and played locally on Mac, Linux and PC if one don't want it played online per se.

    I also think that, given time to mature that people will write wrappers and plugins to enhance it past HTML 5.

    imho when you look at Flash and where it has gone, and what one can essentially do with it, it gives you a great "Game Development" tool. The problem was the plugin.

    now we COULD have the same type of thing with Construct 2 + the ability to use visual building blocks and not thousands of lines of code to do it.

    That's a great opportunity.

    I think people are scared that HTML5 is lacking and it is a little bit in some areas but it will get there, the browsers will get there, people will get there.

    If you look at other *ahem*gamemakers*ahem* they too are moving towards HTML5 - where some of them have upper hand and only there is that they are also working towards iOS and Android publishing. Ashley is only 1 guy, so give it some time, it will get there.

    I personally see a lot of benefits and as a newb to Construct 1 and 2 as a whole i am looking over what is possible. I would LOVE to add some ideas and just maybe help shape it a little so i can use it to develop the games i have in mind.

    Kastas, I ran those HTML 5 games on my iPad 2 and only Biolab was smooth where the other was bogging down, unplayable. Hopefully the new iOS5 as well as the new safari build will aid to make HTML5 run quicker..... they have to..it's the future. :)

  • Would it be possible to make animations "animate" in layout editor? for visual reference instead of hiting preview every few seconds

    That will definitly be helpful. Maybe have a play button somewhere that shows when the animation runs.

    What about animating with Sprite Sheets? Is this possible currently?

    I'm new to Scirra of any form and thought i'd start out with Scirra 2 as i want to be able to build HTML 5 and later port apps. I know this is still very early but I'd like to try and find out how Scirra 2 works and maybe help think it through in terms of features.

    Would looking at documentation/ tutorials from Scirra Classic help me get my bearings with Scirra 2? I'm currently doing the Scirra 2 beginner guide.