Well I don't see why one couldn't bundle it in an installer for download, download it to desktop and run an EXE that just opens the local directory and run it in a browser. so it will still be able to be downloaded and played locally on Mac, Linux and PC if one don't want it played online per se.
I also think that, given time to mature that people will write wrappers and plugins to enhance it past HTML 5.
imho when you look at Flash and where it has gone, and what one can essentially do with it, it gives you a great "Game Development" tool. The problem was the plugin.
now we COULD have the same type of thing with Construct 2 + the ability to use visual building blocks and not thousands of lines of code to do it.
That's a great opportunity.
I think people are scared that HTML5 is lacking and it is a little bit in some areas but it will get there, the browsers will get there, people will get there.
If you look at other *ahem*gamemakers*ahem* they too are moving towards HTML5 - where some of them have upper hand and only there is that they are also working towards iOS and Android publishing. Ashley is only 1 guy, so give it some time, it will get there.
I personally see a lot of benefits and as a newb to Construct 1 and 2 as a whole i am looking over what is possible. I would LOVE to add some ideas and just maybe help shape it a little so i can use it to develop the games i have in mind.
Kastas, I ran those HTML 5 games on my iPad 2 and only Biolab was smooth where the other was bogging down, unplayable. Hopefully the new iOS5 as well as the new safari build will aid to make HTML5 run quicker..... they have to..it's the future. :)