Havok's Forum Posts

  • Anyone.... please even a link to a manual discussing this or somewhere it's discussed on a thread.

    I am not getting collisions to work properly. it collides but then goes through as in example posted above.

  • I found this through Flipboard this morning.

    en.compilgames.net/presentationEN.html

    Looks quite similar in thinking and way of working as Construct 2 in a way. Also codeless system etc. What i didn't look at was which environment etc it can export to. I'm too excited about the Construct 2's new Path-finding system at the moment:P

    <img src="http://francais.softpicks.net/screenshots/Game-Develop.jpg" border="0" />

  • +1

    Friendly bump for consideration :)

    Please give us a path system Ashley.

    <img src="smileys/smiley14.gif" border="0" align="middle" />

  • Anyone?

    I've tried quite a few things now and still the character walks through the collision object. Seriously...any help or just a pointer as to what the hell this could be would be really appreciated.

  • Check my example CAPX (2nd last post at the moment)here:

    scirra.com/forum/topic44589_page4.html

    Is that what you are getting also?

  • Anyone have any ideas for me about what is wrong with the collision?

  • I dont mind if he resurrects it. Actually I went on to play with other features of Construct 2 and had this one on the shelf and completely forgot about this thread.

    Thanks for the help!

    Based on the help here I made a quick test of the click to walk then tried to add some colission using blocks which I inted to make transparent but somehow it is not working. It blocks the movement the first time it colides but when you click again the player passes through. I've had this issue with a few of my tests on other games and don't know why. Any help will be appreciated.

    Anyway here is the CAPX of the quick demo re- done in my latest C2 version I have.

    datafilehost.com/download-2eadbdec.html

  • We need a Path tool. Or a follow path feature where we can plot points and decide if it's curved or straight, if there can be a pause at the nodes or not etc. I found GM and MMF2's path systems to be very helpfully and quick indeed.

    It would be a great help to get a lot of things of this nature done much quicker with C2 if it had this feature IMHO.

    Boss follows paths, enemy follow paths, power ups, platforms, level elements.

    Sorry for the slight hijack. Your game looks awesome.

  • Wonder if this is something Scirra can incorporate or get some ideas from.

    thinkpixellab.com/pxloader

    Not sure if something like this could help.

  • Interesting article about HTML5 and Pocket Island the Facebook game.

    wooga.com/2012/06/woogas-html5-adventure

  • Well there.... R100 will have the features I've been waiting for to make the final plunge... bought my single user license of Construct 2 when I read this. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Scirra has a great Website and forum. it works well, looks clean and is a pleasure to use.

    I've been using some of "the competition's" websites as well and this is really very nice to use comparatively.

  • That will be seriously helpful indeed.

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  • Awesome, Thanks Ashley. I know how you feel but keep your spirits up ;)

  • ohhh, now THIS is something I can get behind :)

    "CocoonJS is a technology that allows you to distribute JavaScript HTML5 games in all mobile devices with no code changes. Using OpenGL ES rendering, games can benefit from a 1,000% performance boost compared to mobile web browsers. It also provides many additional features like monetization, social network integration, multiplayer and much more!"