Havok's Forum Posts

  • It's going to stay a great tool for animation and so on but since it doesn't have drag and drop coding, I doubt it will cut into Construct 2 or 3's market.

    I mean it can export to HTML 5 now anyway and Air. So you can make iOS / Android and Windows/MacOSX apps now.

    For people great with writing code, or who prefers code - maybe, but then they are not really the Scirra target market.

    Probably more competition for tools like GameMaker.

  • Game companies in the 80's and 90's got rich by copying another game...well...almost cloning them exactly but replacing graphics etc.

    Illegal? No.

    Unethical? Maybe.

    A problem for you? It shouldn't be.

    Focus on marketing, getting to know your audience, provide updates, fixes quicker then them and your game will stand out.

  • I don't think one can compare a 3D engine and what you can do there with a 2D engine - or rather game creator - like Construct 2.

    3D brings it's own set of challenges etc.

    The choice is quite easy i think and I agree that you need to decide what game you want to make, look at the game creators and engines and then decide on one best suited.

    If you want to make a FPS you are not goign to choose Construct 2 or GameMaker etc. even though technically you can make a Wolfenstein clone etc. Much better to use UE4 or Unity for that.

    I think C2's competition is Gamemaker, Stencyl and Fusion 2.5 and much more likely Fusion 3 at the end of the year / early next year when they get a better .

    Scirra decided to stick with HTML5. imho the mobile stuff will get sorted, a proper Steamworks plugin will be made one day

    The arguments the OP gave for taking a break from Construct 2 is not really related to 3D. One of his points does highlight it but he lists:

    Reason 1: C2 uses developing/unfinished technology - Well, tech always continues and its good to get in early sometimes

    Reason 2: Limited commercial possibility - I don't think C2 limits the commercial possibility at all. In fact, it makes it more possible due to it being easy to create games.

    All systems and game engines has its issues:

    C2: Fantastic code system, and great price but performance / export lacking for mobile, No native export.

    Stencyl: Great performance and code system, but terrible Ui (imho) and subscription price model.

    Fusion 2.5: Great performance and powerful plugins but the click system is a bit weird and the UI feels very old. Lots of built in ceilings from older Multimedia Fusion. (this will be gone in Fusion 3.) Each exporter is paid for and not really cheap.

    Gamemaker Studio: Click together scripting and code, but the click system is old and the Ui is not nearly as good as Scirra. Expensive exports, forums disjointed.

    Unreal Engine 4: Free but takes 5% royalties after $3000, much more overhead to work on and much higher learning curve. Blueprints powerful but ideally coding will be needed

    Unity: same as unreal more or less. Have to learn code to use it properly

    So yeah...decide what you can and can't live with and make a choice. The OP did this for his reasons. We all will have our own reasons to stick with C2 or move on. At least we are all making games and thats fantastic.

  • Interesting discussion.

    Wouldn't it be amazing if one could have a 3D Construct? I like Constructs's events system and being able to use that power in 3D.

    I know it wont happen but it will be something brand new. never been done as far as i am aware.

    3D games...well i come from making Flash Educational games then moved over to some 3D visualization games in Garagegames Torque 3D but we had a small team. So i was mainly level / Environment designer and others coded.

    My main job now is Drupal and Sharepoint work so non interactive gaming but always thought to get back into 3D.

    Thing is it's tough as well. 3D is not as easy as 2D to make WELL. If you don't make 3D well it looks amateur. An amateur 2D game can have some style or some sort of feel to it that cannot be captured in 3D.

    However, with VR and AR i see a big boost in the gaming arena with 3D games and VR tech. Nielsen marketing i think it was, said that it will be a $ 150 billion industry by 2020.

    I will download Unreal Engine 4 and try this Blueprints you guys talk of. last I checked anything about Unreal Engines was with UDK.

    In my opinion though, if you want to make 2D games fast for desktop and web, Construct 2 is where it's at currently.

    Stencyl is cool with performance vs C2 but not there in terms of efficiency and power I think.

  • So I've done a few tests but there is still an issue.

    Look at this Capx example.

    http://1drv.ms/1Mmllhl

    You will see that whenever the player collides with an obstacle there is a problem then simulating the jump for instance as it was still continuing closer to the player object.

  • So it works, kinda.

    The enemy follows the commands but obviously not at exact place the player did.

    I'm wondering if this is not actually solvable with an array to record movements but I'm kinda clueless about them at this stage.

    It cant be too difficultas hey did this in 1988

    I wonder if there is a way to record the player input of a keyboard or gamepad and then playing that back.

  • Thanks Toaster, that seems like it could work! I'll give it a try.

  • I need a way to let an instance i just created then match what the player is doing.

    When the player moves the instance moves but I need to set an offset or a distance from the point.

    But if the player waves the instance waves immediately.

    Basically what I'm trying to re create is something along the lines of the "Ghosts" of the player in the game Ninja Gaiden.

    So when player jumps and runs then jumps, the instance a half second later jumps then runs then jumps.

    Another small twist is that when the player stops moving so does the instance...even in mid air.

    You can see what I mean 0:35 seconds in on this video.

    https://youtu.be/M8beT4d7HIw?t=35s

    One can obviously use "Set to position" and set the position of the instance to the player after spawn but that then only jumps there. it's not a smooth transition.

    One can probably do some sort of Simulate control but how would you do the wave or a shoot at the same time.

    So as you can see i'm not 100% sure how to approach the problem. Any behaviors that would perhaps help make it easier?

    Any help would be greatly appreciated.

  • Is there any way to make that curved movement instead of it going directly to the points?

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  • I've asked a few times for a spline based pathing implementation, and there is supoport from the user community but i dont think it's really something thats on Scirra's radar.

    It's also requested for Construct 3. maybe some dev will be able to make a plugin. If i knew more on the coding side of things I would have attempted this myself.

    Fusion has a very nice one.

    The video shows only straight movement but bezier curve movement - back and forth, looping etc are all possible.

    Subscribe to Construct videos now

    Would be great to have something like this in Construct.

    Currently as others have said you can make nodes that you can have the sprite move to, once it gets to the sprite let it look for the next sprite and so on.

  • you will be my new hero if you do these! So cool!

  • AWESOME, thanks!

    > Construct 3 will have a Construct 2 import as well. So I don't think you have much to lose to get it now.

    > I'd say C3 is quite far off as well, again it's only basically the Editor and not the underlying HTML5 "Engine" that will change.

    >

    > It will stay 2D, Something I'm happy about, although if someone one day makes a Construct like 3D engine, i'll be over the moon. Unity and Playmaker is NOT it

    >

    you already have the Q3D plugin that allows u to create 3d games

    Hmmm will definitely have to check that out then. Thanks for the tip.

    Construct 3 will have a Construct 2 import as well. So I don't think you have much to lose to get it now.

    I'd say C3 is quite far off as well, again it's only basically the Editor and not the underlying HTML5 "Engine" that will change.

    It will stay 2D, Something I'm happy about, although if someone one day makes a Construct like 3D engine, i'll be over the moon. Unity and Playmaker is NOT it

  • Maybe also show support for the request for spline path / movement here.