I need a way to let an instance i just created then match what the player is doing.
When the player moves the instance moves but I need to set an offset or a distance from the point.
But if the player waves the instance waves immediately.
Basically what I'm trying to re create is something along the lines of the "Ghosts" of the player in the game Ninja Gaiden.
So when player jumps and runs then jumps, the instance a half second later jumps then runs then jumps.
Another small twist is that when the player stops moving so does the instance...even in mid air.
You can see what I mean 0:35 seconds in on this video.
https://youtu.be/M8beT4d7HIw?t=35s
One can obviously use "Set to position" and set the position of the instance to the player after spawn but that then only jumps there. it's not a smooth transition.
One can probably do some sort of Simulate control but how would you do the wave or a shoot at the same time.
So as you can see i'm not 100% sure how to approach the problem. Any behaviors that would perhaps help make it easier?
Any help would be greatly appreciated.