Havok's Forum Posts

  • You know, all mobile publishers require 3D these days. Especially if you are trying to work in the hyper-casual genre.

    I am not claiming to have massive knowledge in the mobile publisher arena but I highly doubt that is the case. I think games are looked at based on merit - fun, visual style, quality and polish. Not if it's 3D or not. In fact, looking at the top 50 games on iOS store the majority of them are not 3D, especially if you are talking Hyper-Casual.

    That being said - I would LOVE for a Construct 3D or even if Construct 3 supported it. It just opens up more gameplay and design possibilities while still using Construct.

  • Hey ! Thank you !

    your comment boost my motivation, i need it.

    i am alone for all...even the music and sfx, it's hard work

    and the principal ingredient is determination.

    I have just made a video.

    Take a look.

    Sorry for the bad quality, my CPU can't capture a video of the game with a descent fps.

    Subscribe to Construct videos now

    Amazing! Good amount of pre-rendered 3D. What app are you using to make the art and render?

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  • Going to need to implement that dialogue system soon

    Love the art style!

  • I still use it for some educational sites / apps / activities but other than that I've actually moved over to Unity.Lots of Visual coding apps or kits that has me doing almost everythign I need. 2D or 3D.

    However, Construct is still great,esp for quickly fleshing out an idea. Hard to beat in that department. I just feel C2 is more useful than C3 at this stage because of more users and more plugins/behaviors. So lookign forward to the finished C3 runtime. I'm a little disappointment currently with C3 but I guess this is just because I/we? were so use to the speed of development and feedback etc that was always there with C2.

    It was exciting times then to log in every few days and discover a ton of new things either Scirra did or the community did, now - not so much. You often log in to basically see the same old discussions on the forum, many cool and valuable people left and as has been said, a lot of effort is spent on unnecessary things, yet stuff the community voted for as needed ages ago or keeps asking for just get ignored for various reasons. Other engines are starting to become good replacements for the "non coders" or for people lookign for visual coders/game makers etc.

    tl:dr

    It's still goo...no...great, software and excellent event system but let down by weird decisions and is slowly but surely getting caught by other engines/apps in my humble opinion.

  • Nothing new to report for May, June, July?

  • BOLT looks like Construct style and BOLT has good feature: "Super Units"

    Just need "Super Units Library" like Construct 2's plugins, behaviors (Conditions, actions etc.)

    There is another up and coming Asset on the asset store / also has a thread on the unity forums - called Game Creator that although not similar in the events system does provide their own event type system. Still early days but seems very promising after playing around with it a bit.

    Add Trigger, Add Event, Condition and then Action.

  • No suggestions on this at all?

    One would think this would come with built in controls somehow

  • If I embed some video into the project - the .mp4 / ogv plays. I can make it pause and play via scripting events, but how would I go about making a forward and reverse bar/buttons that skips a few seconds maybe?

    Any ideas?

  • Thanks Asmodean ,thats exactly what I was looking for. I'll give it a shot.

  • Ah I see.

    Yeah that would be nice.

  • Hi there.

    I’m sorry but you are not giving enough information or give details to make any sense of what you are asking.

  • I'm trying to figure out how I would make a console like input and then display an output. Almost like a DOS, or Terminal prompt.

    So a user can input a few commands and then it will display an output based on whatever he provided.

    I'd like it to be functional in terms of the fact that the user has a few options and then have different outputs based on that.

    Anyone have any ideas on how to do that in C3?

  • On my Mac I've been having no issues with it. (Running Chrome)

    Tested it on version 95 on iPhone 8 running latest update. No issues. Then when a patch got released to fix the issues others are having R95.2 I no longer can run it on iOS. So kinda strange in that regard. (It goes to editor.construct.net/R95-2)

    FOr testing, so far the particles on C3 seems to running quite smooth and I pushed it quita a lot. I took the standard included test but created a lot of additional particles. Running 10 000 particles on screen and not getting close to maxing CPU.

    Question: Why does it say GPU na? Does those tests not use GPU at all?

    Can one enable it to force it to use the dedicated GPU?

  • The only use something like the RPG project has is as a learning tool on how to maybe do some things.

    I seriously hope Ashley and the devs didn’t spend time on that away from C3.

    I’m not paying hard earned cash to play around with some other people’s assets and stuff.

    Also if they want show pieces then give the devs more of what they ask for so they can complete games.

    A lot of people has excellent work in progress stuff by the looks of it hampered by incompatible plugins. Straddling C2 and C3 , 3rd party wrappers and browsers

    I’m glad we are now finally getting the new runtime so we are not in limbo w.r.t that anymore and hopefully more energy can be spent on C3 runtime and new features rather. Animation timeline hopefully is a C3 runtime thing for instance. Perhaps people waiting to move over from C2 will do so if they see C3 promise regardless of the subscription model that plagues some users. I find it justified though if we can at least get a sense of improvement from C2.

  • Seems like quite a few plugin developers have left the community, or are no longer supporting their old plugins. There's still quite a few popular ones that needs to be converted and I doubt that the Scirra team has time and manpower to do it all. And I doubt plugin developers are willing to do it for free.... soooo.... I was thinking...

    I would gladly pay for someone to convert plugins I rely on so maybe an indiegogo, or gofundme campaign or something similar would be good to get some cash to pay for someone with the right skills to do the conversion?

    * Is there any plugin devs on the forum, that has the skills, knowhow & time to do C3 versions, and feel they could do it if they got payed for their work?

    * Is there any game devs on the forum that are willing to pay to get a C3 version?

    Since it's a community after all, maybe if we all chip in, we can get the ball rolling if the only thing holding conversion back is financial. If we can get permissions from the original plugin creators to do a conversion of course, otherwize they should be built new from scratch, from available SDK's.

    I don't mind paying for plugins that I feel are missing.

    Maybe even a Patreon account also to be able to pay devs for maintenance of C3 plugins. If we as a Construct community could hire a full time developer to supply us with much needed plugins that would be awesome.

    Any takers?

    I’d be keen to help chip perhaps (depends how much and how many we need) in but only for the new C3 runtime.