jomo's Recent Forum Activity

  • I recommend using Rexrainbow's FireBase series plugin. But even if you have plugins, it still requires a lot of network game knowledge to make your MMO.

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    Can't wait to hear the news!

  • Hi Joe7 and C2 fans~ Owing to that I used this plugin in my tutorials, there are a lot of students asking for this plugin recently. So I leave a backup download link here. And hope someday joe7 will be back and join us together again! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    http://www.memoryabc.com/download/randomArray.zip

  • lynesslim

    Console log prints these error message

    [quote:1yj8gdtj]XMLHttpRequest cannot load http://tips-pro.com/Live2Dtest/Ann.model.json. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://www.tips-pro.com' is therefore not allowed access. The response had HTTP status code 404

    It seems that file "Ann.model.json" does not load correctly.

    Sounds like the problem arises from the capital letter "A".

  • Hello, thank you for such an amazing plugin. But I encountered several problems:

    1. Everything works fine in play test. But once I export it out and upload it to my server, live2D model doesn't show up. Is there any specific settings to be done during the export?

    2. When I tested it via iphone 6 using LAN, there is some colour loss on the model. Is there any way to fix it?

    3. Is FPS an issue if I were to build my game entirely based on Live2D?

    Your reply will be appreciated. Thank you.

    1. All the file need to be named in small letters. C2 will change every letters to small letter automatically so if there is any large letter name you'll get an error.

  • Sorry for the late reply guys,

    jomo

    That is the correct behavior of how EaseInBack, EaseInBounce etc works.

    I'll try to explain EaseInBack and EaseOutBack using ordinary words.

    So in height tween of EaseOutBack, it works by making its height bigger, then it will exceed 68 pixel, after that it will return to the 68 pixel with.

    In height tween of EaseInBack, it starts by making its height smaller, then grow its height bigger until it reach 68 pixel.

    But in the case of EaseInBack since it starts at zero, the height became negative, which cause it to turn upside down. This is how C2 behave, if you set height or width to negative value it will flip or mirror (actually that is how it is coded in javascript), so I can't do anything with it. Clamping it to zero in litetween using javascript would make other people who expect it to go negative unsatisfied. So if you still want that effect, you should clamp it to zero in C2 events.

    I made a simple example here:

    https://dl.dropboxusercontent.com/u/553 ... anged.capx

    Are you sure you don't want EaseOutBack instead?

    Thanks for the reply! But actually it seems we were not talking the same thing. I know negative height will cause flipped image so I use the tween combination intentionally. The problem is when I refresh about 10 times there will be about 4 times to see an upside-down (will see a flipped READY at tween end) image. But, now I changed to r239 and everything is good again. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Thanks for your support!

  • Hi lunarray

    I have some problem using EaseInBack from height=0 in some situation. It has about 40% chances to see a upside-down tweening.

    Would you please help to check the following example? Thanks!

    https://dl.dropboxusercontent.com/u/209 ... tween.capx

  • Hope this would be a help for you guys~

    https://www.scirra.com/tutorials/9374/m ... ource-code

  • Hi there, I launched a class in Tatung University in Taiwan this semester. I'm planning to release the ongoing class materials (ppt slides) to public now. If there is anybody interested in this topic?

    Owing to that all materials are written in Chinese, I would like to know iss there anyone who can take over the translation job for me? Otherwise I'll release the material in Scirra <Tutorial> section and keep them as Chinese slides.

  • Hi Joe7 ,

    It seems like the download link of v1.1 is now a dead link owing to Dropbox's policy change. Would you please help to update a new one? Thank you so much for making this great plugin!

  • To build a network game on some new platform, the 1at thing is to make a chatroom and now you've made it. And next you can try to build a 2-player version (one uses wasd, the other uses arrow keys) with several sub systems implemented. Then you'll think about how to organize a room/world, ramp up Max players numbers gradually.

    Every network game has different bottlenecks and you'll never know what they are before you implement part of it. Moreover, those problems are usually resource dependent which means money can solve your problems ,usually. For example, Counter Strike has 20 for its max players, while a text turn-based mud allows more than 200. If the designer pays for a better server, those numbers could be change.

    No matter you choosed MP or firebase, you'll need a always-on Host/Server build by C2. By far this architecture is in unknown water, I never heard anyone who had run this kind of system for some time. If you have any info or news, we'll certainly be happy to hear that.

    I don't have other book or article to recommend currently, I'll be aware of this topic and share some info if I find something.

    Start your prototype today!

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jomo

Member since 21 Apr, 2013

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