jomo's Forum Posts

  • No, because this template uses lots of plugins from rexrainbow. And these plugins won't be supported in C3.

  • If you rely on rexrainbow's plugin, use C2. This is my advice for you before your project goes larger and larger.

  • when i try to run the file it tells javascript error...what to do?

    ive up using plugin in C2.

  • gonzdevour

    RanTH

    gokusatu

    jomo

    Colludium

    Anyone who still has the saved plugin could email me?

    Use Unity if you really want Live2D. Live2D offers Unity example officially.

  • Can spritefonts be used?

    No, currently only webfont is supported.

  • jomo this is why for education there is an education licence model. this was not designed to be free software so why complain when its not?, yes that specific tutorial needs to be updated for C3 so as to be complete fully as the tutorial is written but if you are writting you're own classes then this is something you could pick up on yourself and modify it before you present it to your class. And to say you must be this qualified to talk to you is not going to get you any more help it will just alienate you from everybody. Plenty of people here have put games on the play store añd being mostly an english community that is a bad example as we cant even tell if there is actually any gameplay there.

    Haha!

  • Guys, you have to be more experienced than my students before you put questions on my teaching methods. The game below is made by my students.

    https://play.google.com/store/apps/deta ... e&hl=zh_TW

  • > I'm sorry to say that NewGround Jam period is too short for a semester, and too early for the semester after summer vacation. Since you put the words so firmly like, me and my colleagues can see Scirra's determination clearly. We are sorry to say that we won't invest on C3 education programs, and we will help our customer schools to migrate to other 2D engines in order to avoid the termination of C2.

    >

    Older engines never had layers. They are just a convenience.

    You can make 1000s of layers on one layer using the engine z stacking or even have your own dynamic z sorting in 2 events ....but I suppose you prefer to teach your students defeatism instead of ingenuity.

    Everything in the class is for convenient comparing using DirectX or OpenGL to make a game. Of course, I can teach student how to make a engine from a blank file, and compile it to get a native binary.

  • I'm sorry to say that NewGround Jam period is too short for a semester, and too early for the semester after summer vacation. Since you put the words so firmly like, me and my colleagues can see Scirra's determination clearly. We are sorry to say that we won't invest on C3 education programs, and we will help our customer schools to migrate to other 2D engines in order to avoid the termination of C2.

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  • Hi!

    Is it working for Cocoon.io?

    I'm not sure because I don't use Cocoon.io... And since XDK terminated their services, we changed to use local Cordova(and Crosswalk) build for all our tutorials. There is a tutorial in this product which describes how to install local Cordova build system on your PC.

  • I'm planning to transfer all my C2 lessons to C3, and now the layer limit blocks me to move on. I hope all the free-version limitations for C3 would be equal/less than C2.

  • I have some earning deposit in Scirra Store and want to use them to buy C3 license. I prefer buying with Paypal deposit (not Paypal credit card) in order to save some transferring cost. Is that possible?

  • I hope there are some comparisons for polygon collision performance. C2 sprite stress rendering testing result is good enough among all HTML5 solutions.

    For anyone's purpose which is simply rendering massive sprites, you may consider to write a engine-less project (without polygon collision, layer parallaxing, SOL management...).

  • If you work with an artist who doesn't use C2 to make assets, and update assets to you every week, you'll feel the pain.

  • faulknermano , I saw you blog, it's really cool!

    You can take LJ-potenial as a way for curve fitting:

    The blue one is (A/r^n) A=1, n=12

    the green one is -1* (B/r^m) =1, n=6

    the red one is the combination.

    1. green curve rolls off slower because its order is smaller

    2. there is a cave(minimum) in red curve because the different rolling off behaviors induced by order of r.

    3. change A and B to fit into the target magnitude that you want.

    BTW, I like your C2SpriteManager very much!