jomo's Forum Posts

  • delgado

    You can refer to my 2nd Parse tutorial:

    https://www.scirra.com/tutorials/1465/l ... rse-plugin

    You'll find how to add score value for different player.

  • matriax

    Good game with excellent effects! I like it~

  • > I draw with GIMP.

    >

    I thought you could only edit with gimp?

    Yeah~ because currently I don't have plan to pay for image editor, and gimp is enough for me. For animation I use Spriter & Anime Studio. And recently I learned some lessons from Live2D.

  • Debug mode consumes extra resourse. Use <fps> expression to read fps instead.

    Or rexrainbow 's <fps> plugin is recommended.

  • plan A: Add a new event sheet, move some global vars into it, close the sheet. Now it's clean.

    Plan B: use a dictionary object, put move some vars to it. Dictionary should be global by default.

  • Assign a instance var for your button. Give them {0, 1, 2} respectively. Read their id in a for each loop, and assign corresponding animation.

  • I draw with GIMP.

  • You can use pose's <DIV> plugin.

    The number of sprite's frame count is fixed in project, so it will be hard to load a gif with mismatch frame count.

  • GameThirsty what if you force reload the game after the layout is restarted? Maybe something is cached.

  • Jomo,

    Thanks for the help! I gave the Dialog module a high rating the other day as it is a great tool. Once I complete the game I'm using the dialog in and put it on my site, mathnook.com, I'll post a link.

    Thanks again,

    Tommy

    Your site is amazing~ There are so many math games! I'm happy my work can be a help for your great site .

  • > - Snip -

    >

    Hey Jomo,

    Does this actually allow an app to run in the background - or does it just emulate that action?

    I need a plugin which will allow my app to constantly monitor the phones GPS and then reopen the app if the GPS stays in the same place for some time. Will this plugin do that?

    If so you've got a sale

    To understand the concept we'll need to explain the "life cycle" of an app. Taking Android as a example, when you minimize the app, it will go to Pause state. In Pause state, your app still runs but you can't see it. So putting a app to Pause state is similar to the traditional concept of "background". We can bring it to Resume state and everything goes like before.

    But, if you didn't bring the app to foreground for some period, Android will bring your app to Stop state. This is what we don't want to see because Stop state released almost every resources. So when you bring an app from Stop state back to Start state, you'll see the splash screen again and all your game data will be lost.

    Now the problems are:

    1. Typically, Android automatically kills your app in Pause state if it has been paused for several minutes.

    2. If you installed some memory management app like CleanMaster, sometimes it will kills your apps in Pause state.

    So the conclusion is: We need to keep our app in Pause state and Avoiding it being killed(stopped) by Android or other memory management apps.

    ========

    And secondly, this plugin brings back your game to foreground when user touching corresponding notification bar(like the notification bar for un-read SMS). I'm sorry this plugin can't automatically bring your game to foreground. Alternatively, it can add a notification bar or play alarm sounds in background.

  • >

    > > looks cool but is it less expensive then a regular Bluetooth Joystick (12$)? outside the price is a cool project

    > >

    >

    > The price may not meet your requirement because It uses a Arduino joystick shield which is around 11$ . And if you plan to build the mechanical parts by 3D printing the cost will explode. Homemade devices will never be competitive to commercial products. Especially a bloody market like a generic BT joystick.

    >

    yea i see , was thinking on the same thing when i first seen u project, but is freakin awesome that u could achieve it with an arduino and some pcb board next.... arduino console for c2?:D

    Yeah~ I'm thinking to build a arcade and put it on street before . But it needs a device to run OS so maybe Raspberry Pi is more suitable.

  • looks cool but is it less expensive then a regular Bluetooth Joystick (12$)? outside the price is a cool project

    The price may not meet your requirement because It uses a Arduino joystick shield which is around 11$ . And if you plan to build the mechanical parts by 3D printing the cost will explode. Homemade devices will never be competitive to commercial products. Especially a bloody market like a generic BT joystick.

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  • Link:

    Very nice job, can you share this project with explanations and photos please?

    Arduino (and 3D printers) is something that will change world history (indirectly most probably).

    OK, I'll find some time to do it. Many thanks for correcting the link address!

  • Hi Jomo,

    I'm using your CutScene Example and am very happy with it but would like to add a "Skip Dialog" button. The current dialog I have takes the player to the next level when the dialog completes. With the "Skip Dialog" button I'd like the player to go immediately to the next level when it is clicked. Of course I could just add my own button in but I'd like to use the existing button creation and tween effect like the "Restart" button does in the sample cutscene. So I was wondering if there was a simple way to add this in to the e_CutScene_example.

    Thanks,

    Tommy

    MathNook

    Ooops! I'm sorry the Forum didn't notice me of your reply. Please me explicitly next time, so that I can be noticed by forum alerts.

    1. About "Skip button": In my thoughts, this kind of button should be created when cutscene starts and be destroyed when cutscene ends. Please see my example codes in below :

    2. About fading-out effect of a button: You can see how I did it for my <Restart> button in below: