jomo's Forum Posts

  • Hi lunarray

    I have some problem using EaseInBack from height=0 in some situation. It has about 40% chances to see a upside-down tweening.

    Would you please help to check the following example? Thanks!

    https://dl.dropboxusercontent.com/u/209 ... tween.capx

  • Hope this would be a help for you guys~

    https://www.scirra.com/tutorials/9374/m ... ource-code

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  • Hi there, I launched a class in Tatung University in Taiwan this semester. I'm planning to release the ongoing class materials (ppt slides) to public now. If there is anybody interested in this topic?

    Owing to that all materials are written in Chinese, I would like to know iss there anyone who can take over the translation job for me? Otherwise I'll release the material in Scirra <Tutorial> section and keep them as Chinese slides.

  • Hi Joe7 ,

    It seems like the download link of v1.1 is now a dead link owing to Dropbox's policy change. Would you please help to update a new one? Thank you so much for making this great plugin!

  • To build a network game on some new platform, the 1at thing is to make a chatroom and now you've made it. And next you can try to build a 2-player version (one uses wasd, the other uses arrow keys) with several sub systems implemented. Then you'll think about how to organize a room/world, ramp up Max players numbers gradually.

    Every network game has different bottlenecks and you'll never know what they are before you implement part of it. Moreover, those problems are usually resource dependent which means money can solve your problems ,usually. For example, Counter Strike has 20 for its max players, while a text turn-based mud allows more than 200. If the designer pays for a better server, those numbers could be change.

    No matter you choosed MP or firebase, you'll need a always-on Host/Server build by C2. By far this architecture is in unknown water, I never heard anyone who had run this kind of system for some time. If you have any info or news, we'll certainly be happy to hear that.

    I don't have other book or article to recommend currently, I'll be aware of this topic and share some info if I find something.

    Start your prototype today!

  • You can try to make a prototype to lower down risk with limiting your goal to about 50 people simultaneously online. Then think about how to scale it up in later versions.

    I found some points to address in the last discussions:

    1. C2 MP uses webrtc, which might be blocked by some firewall.

    2. You will need more knowledge about how to make a network game before you going from arcade/console games to network game.

    Here is one book of my favorite (written in Japanese, Chinese version is also available)

    http://www.amazon.co.jp/%E4%B8%AD%E5%B6 ... B0050QL3S2

    3. Anyways, a 50 to 100 player would be a good starting point.

  • Official MP plugin is for P2P connection network games, while Firebase is for C/S(Client-Server) connection network games. P2P is not suitable for MMO, it is more suitable for First Person Shooter.

  • Yes, this little, cheap, handy, full-documented product is suspended. Because I lost my happiness during customer support . For anyone who really need this product, please send your email to .

  • Jomo,

    I noticed that the body and the header both have margin_l and margin_r. Are these values shared between the two? I couldn't find a way to distinguish the two when setting the parameters.

    DoobieDoctor5000

    Ooops! you've find a bug. Currently the margin_l/margin_r only apply to footer area. And I did miss these settings for header and body Please use title_offset_x/ title_offset_y and content_offset_x/ content_offset_y as a workaround.

  • Braus

    Hi ~ I was busy in these days, sorry for the late reply. I've deleted the https://my-parse-server.herokuapp.com server so it won't response. Did you add a <Parse Initialize> plugin? 2 Months ago Rexrainbow changed the architecture of Parse series plugin. If you don't have this plugin, please update whole Rexrainbow plugins through RexRepo tool.

    I was thinking buy a bunch of C2 in spring sale... but I was wandering if C3 will be released in the coming month so I stopped.

  • There is a huge success happend in China and the game is called "飞机大战" (airplane battle). All the assets are hand made sketch and it is the breakthrough of HTML5 games in China. This game is bundled in the biggest social app which is called "Wechat". Now this game became the classic of HTML5 games and probably should be addressed in HTML5 gaming history in China.

    https://www.google.com.tw/search?q=wech ... UQ_AUICCgD

  • I've finished a NW.js <C2 COMport> plugin, it requires the <serialport> node-module which can be installed by npm system. It work fine if I package my NW.js app by command line manually. Is there any chance to include the <serialport> node-module in C2 NW.js export?

  • Are you going to make a Android app or iOS app? According to the life cycle rules of modern mobile phones, apps are not allowed to running in background unless some special conditions. So the way this plugin uses is a tweak to hide your app in background. Since it is a tweak, it is not well tested on major mobile phones. I'll reopen the product page, please download the test app and run it on your target mobile for testing first.