jomo's Recent Forum Activity

  • I hope there are some comparisons for polygon collision performance. C2 sprite stress rendering testing result is good enough among all HTML5 solutions.

    For anyone's purpose which is simply rendering massive sprites, you may consider to write a engine-less project (without polygon collision, layer parallaxing, SOL management...).

  • If you work with an artist who doesn't use C2 to make assets, and update assets to you every week, you'll feel the pain.

  • faulknermano , I saw you blog, it's really cool!

    You can take LJ-potenial as a way for curve fitting:

    The blue one is (A/r^n) A=1, n=12

    the green one is -1* (B/r^m) =1, n=6

    the red one is the combination.

    1. green curve rolls off slower because its order is smaller

    2. there is a cave(minimum) in red curve because the different rolling off behaviors induced by order of r.

    3. change A and B to fit into the target magnitude that you want.

    BTW, I like your C2SpriteManager very much!

  • Every projects I taught to my students are compressed into 100 events in C2.

    Guess what? All there final projects across 100 events, and several teams use more than 500 events.

    Judge a C2 project by its event number is meaningless. But it's really amazing and joyful to launch a student's 500-event project.

  • Thank you very much, i tink that would be cool if there was a short sound after each word shown.

    Pooya72 You can use <Typing> behavior's <On text typing> event.

  • I can make videos if someone provides a question list. The major problem is: rexrainbow had made sooo many plugins that I don't know which one to start.

  • jomo How can i increase text size ?

    1. Find <e_eModule_dialog_custom2>. It controls the style of inner elements.

    2. Find <On created> event of [txt_dialog_content]

    3. Change font face to the one you want.

    * Cautious! If your player doesn't have the font you specified, it will return to default font. So webfont is more reliable than local font.

  • It will be valuable if the IDE supports Crosswalk Lite wrapping:

    https://crosswalk-project.org/documenta ... _lite.html

  • jomo

    actually this part was a little bit confusing :

    This step is a simple copy-and-paste operation of C2 event sheet. Change to <dialog_template.capx> and change to event sheet <e_eModule_button_template>, use <ctrl + a> to select all events and actions, use <ctrl + c> to copy them. Then go back to our new <e_eModule_dialog_custom2> event sheet, push <ctrl + v> to paste them all.

    Now its solved in platformer example i should try again with my original project.

    2) How can i resize cutscene size ?i want to make it smaller.

    You can change the parameters (offsetx/y, box_w/_h, title_offset, icon_offset. OriginalWindowWidth/OriginalWindowHeight are C2 expression to measure screen size.) Please remember you have to change these parameters both under Parameter 0 = "R" & Parameter = "L" conditions.

  • Hi jomo i bought this template but CutScene_APIs_install is a little bit confusing.

    in step 5 it says to copy e_emoduale_button_template to e_emoduale_dialog_custom2. but what about the other event sheet ? also e_emoduale_dialog_custom2 doesn't exists in Game file what exists is e_dialog_custom2

    Hi~ Pooya72 , <CutScene API installation guide> assumes the reader had finished <Dialog Template Installation

    Guide>(this is address in blue in Step#1). So the other event sheets should be copied to your working project already.

    I checked my v1.2 capx, and there is no <e_dialog_custom2> event sheet. Could you double check at your end?

  • I just finish my lecture <C2 + Firebase internet games> at Tatung University. One of my student released his game at below link:

    http://tsai-cloud.byethost15.com/DeepSpace/

    Please feel free to try it. And you'll need at least 2 player to start game.

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  • Hi Scirra team & all forum members,

    I'm a professional C2 teacher located at Taiwan(yeah~ I make my living by teaching Construct 2). Before I start to put my suggestions, I think I should address my major achievements all the way.

    1. Construct 2 Textbook in Chinese:

    http://www.books.com.tw/products/0010677026

    2. Teaching C2 in 3 university/college

    3. Online courses series in Chinese:

    https://meia.me/special/construct2.html

    4. 8 tutorials on Scirra website (including a multiplayer tutorial with capx using offical MP plugin)

    5. 3 products in Scirra store (including Easy Module Series, now on popular items page)

    6. Helped bunch of students to finished final projects, some early works could be find here:

    http://www.memoryabc.com/example/

    ========================

    I'm excited to hear about any news about C3. Considering my promotion experiences in Asia, I have the following suggestions:

    1. $99USD/year had crossed the limit for a newbie here, but acceptable for professional studio/indie. This price will move the balance of newbie/pro ratio.

    2. If a powerful FREE version is available, the user base could rise further. (Actually, after our striving in these years, it's just start here) I personally would be happy to see a <true full-featured + forced splash> C3 FREE version.

    =======================

    Oh yes, there is one more thing: I don't use IntelXDK because its extra slow compared packing apps locally using node.js + Cordova. And I also use NWJS + serialport plugin to use C2 to control my Arduino on COM port. I hope these are still valid on C3.

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jomo

Member since 21 Apr, 2013

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