jomo's Recent Forum Activity

    Any further found? I just encounter the same problem today.

    But maybe I'm lucky today because I put all files from "MUSIC" into "SOUNDS". And Firefox plays the music again.

  • Really love your songs! And hope you healthy and happy all the time.

  • Hi,

    I'm not sure if anybody else encounter the same problem when building modile version game. My device is ASUS padfone infinity and I build apk through CocoonJS.

    When I test my game in CocoonJS launcher, there are clicking sounds(or I should call it noise) around every 0.5 sec. Not to say the cloud service compiled APK has the same problem. But the most interesting thing is there is no such clicking sound on HTC desire HD.I tried to open a blank C2 project, put only 1 line to play the music, load it to CocoonJS launcher. Then I get the same different clicking noise responses on the 2 different devices.

    I'm wondering it's possibly owing to the buffer size, so I add another line to slower down the playback rate, trying to watch the response. Interestingly, the noise disappear when I set playback rate to 0.7 . So I use audio editor program to speed up the .wav music(set length to 70%), and load it to C2. Finally solve the problem on my ASUS padfone infinity.

    It may not be a issue for C2 or CocoonJS, but if you wish a better mobile device compatibility, this is a practical work around.

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  • Hi tumira

    Your Bobo jump is really a nice game. Thanks for your experience sharing.

    I've spent a lot of time on my ASUS padfone infinity. It's not quite compatible with current CocoonJS(1.4.5) Audio API. I got "clicking" sounds around every 0.5sec even with the simplest C2 example audio project. It's a device-dependent problem so it seems only occurs on my device.

    But finally I got a work-around for this problem - change to a slower playback rate. I'll post it later.

  • Big thanks! I encountered the same problem and got fixed changing to JRE6!

  • I made a simple cap file to test the impact of 9-patch.

    https://dl.dropboxusercontent.com/s/fwe5369rxvxdywd/9-patch_fps_damage.capx

    and below is what I found:

    1. On my computer, no impact at all. It's always 60fps.

    2. On my HTC Desire HD, and I load it with Cocoonjs Launcher. It drops from 56 to 36.

  • Yes, I put WAV,M4A,OGG all into the project. I spent several days on this issue and finally found some different responses on different mobile phones:

    1. ASUS Padfone Infinity: it's buggy with Cocoonjs Launcher, I can't play 10-sec music on it. Besides, when I play the compiled APK on this phone, there are a lot of glitches in the background music.

    2. HTC Desire HD: everything is good for Cocoonjs Launcher on this phone.

    I guess ASUS put some audio tweaking driver in Android system. It supports ASUS' audio filters like theater, rock&roll, classic, speech... When I turn to speech mode and run the APK, glitches get heavier and it's about 3~4 glitches every minute.

  • Moreover, the launcher doesn't play the music if it's over 10 sec.

  • Hi, I tried to export using Cocoonjs today and find my Cocoonjs launcher malfunction. When I play a music/sound which over 10sec in the game, the launcher is not allowed to exit/reload game.

    I guess it's a problem of Cocoonjs, but I just want to know if there is anybody facing the same issue??

  • Thanks Pode! This is really a nice plug-in, and it's a must-have plug-in for me! <img src="smileys/smiley2.gif" border="0" align="middle" />

    I tried to open the demo link in IE10, but it's not working. It works well under FF and Chrome. Do you have any idea?

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jomo

Member since 21 Apr, 2013

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