jomo's Recent Forum Activity

  • You can try to make a prototype to lower down risk with limiting your goal to about 50 people simultaneously online. Then think about how to scale it up in later versions.

    I found some points to address in the last discussions:

    1. C2 MP uses webrtc, which might be blocked by some firewall.

    2. You will need more knowledge about how to make a network game before you going from arcade/console games to network game.

    Here is one book of my favorite (written in Japanese, Chinese version is also available)

    http://www.amazon.co.jp/%E4%B8%AD%E5%B6 ... B0050QL3S2

    3. Anyways, a 50 to 100 player would be a good starting point.

  • Official MP plugin is for P2P connection network games, while Firebase is for C/S(Client-Server) connection network games. P2P is not suitable for MMO, it is more suitable for First Person Shooter.

  • Yes, this little, cheap, handy, full-documented product is suspended. Because I lost my happiness during customer support . For anyone who really need this product, please send your email to .

  • Jomo,

    I noticed that the body and the header both have margin_l and margin_r. Are these values shared between the two? I couldn't find a way to distinguish the two when setting the parameters.

    DoobieDoctor5000

    Ooops! you've find a bug. Currently the margin_l/margin_r only apply to footer area. And I did miss these settings for header and body Please use title_offset_x/ title_offset_y and content_offset_x/ content_offset_y as a workaround.

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  • Braus

    Hi ~ I was busy in these days, sorry for the late reply. I've deleted the https://my-parse-server.herokuapp.com server so it won't response. Did you add a <Parse Initialize> plugin? 2 Months ago Rexrainbow changed the architecture of Parse series plugin. If you don't have this plugin, please update whole Rexrainbow plugins through RexRepo tool.

    I was thinking buy a bunch of C2 in spring sale... but I was wandering if C3 will be released in the coming month so I stopped.

  • There is a huge success happend in China and the game is called "飞机大战" (airplane battle). All the assets are hand made sketch and it is the breakthrough of HTML5 games in China. This game is bundled in the biggest social app which is called "Wechat". Now this game became the classic of HTML5 games and probably should be addressed in HTML5 gaming history in China.

    https://www.google.com.tw/search?q=wech ... UQ_AUICCgD

  • I've finished a NW.js <C2 COMport> plugin, it requires the <serialport> node-module which can be installed by npm system. It work fine if I package my NW.js app by command line manually. Is there any chance to include the <serialport> node-module in C2 NW.js export?

  • Are you going to make a Android app or iOS app? According to the life cycle rules of modern mobile phones, apps are not allowed to running in background unless some special conditions. So the way this plugin uses is a tweak to hide your app in background. Since it is a tweak, it is not well tested on major mobile phones. I'll reopen the product page, please download the test app and run it on your target mobile for testing first.

  • Hello,

    Did you remove your plugin from the store?

    I'm interested in its features...

    Best,

    quendera

    Yes, this product is removed from Scirra store. Because I'm tired of IntelXDK's frequent changes.

  • Why are all the examples someone looking at you straight on? Can this be used to make a platformer character? Cool tech anyway.

    Live2D SDK doesn't contains poly vs poly collision detection. So it is more suitable for touch collision or non-collision games. Below is a Korea game demo which uses Live2D heavily:

    Subscribe to Construct videos now
  • How is this any different from spriter?

    Live2D focus at CHARACTER animation, once you made a animation, you can apply it to ALL of your character model. In my example above, I just made a school girl model and apply those example animations.

    The dev cycle is too fast that I'm astonished!

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jomo

Member since 21 Apr, 2013

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