GameThirsty's Recent Forum Activity

  • ThePhotons

    When I export to Android (via Construct 3) and have minify script set to ON - I get black screen when trying to run it on my Android device.

    I noticed earlier in this thread some users were experiencing this issue. Has this not been resolved?

  • Hello fellow C2 friends...

    I have an issue I have been trying to resolve with not much luck. I am trying to make a function where its sort of like an angry birds -like functionality where you touch and drag back and let a projectile go (but obviously not platform view, it is top down here). I have a rough drawing describing what I am trying to accomplish.

    You touch the string and drag it back and shoot a projectile (an arrow) - but not only that say I wanted to point the bow in a certain direction, for example towards the left of the screen you touch the string, pull back and the bow pivots and rotates towards the angle I am pulling back towards.

    Does anyone know how to accomplish this?

  • Unsuitable even if using Photon? For those of us who don't code, I'm not seeing any other really solid options...

    If you are unfamiliar with coding - I would highly suggest not doing any type of multiplayer game. Multiplayer games are extremely complex in nature.

    Stick with more simple single player games is my opinion.

  • Ashley

    Is this something you will be supporting in C2? I understand it is currently in closed beta.

    https://developers.facebook.com/blog/post/2016/11/30/instant-games-closed-beta/

  • ThePhotons

    If we use the self-hosted Server - the plugin will not work with that set up, correct?

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  • ThePhotons

    What if the design of my multiplayer game does not want users to create "rooms" - rather I would like to have a few "worlds" that are pre-created by me on the server?

    How would you go about this?

  • rexrainbow

    I am having trouble accessing the Auth token from Facebook using your Authentication plugin for firebase. I can access the Display Name for the user, but when I go to call the second portion of events using the access token it is not pulling it in.

    I got events as follows:

    Login Facebook - > and set the scope. *It all works this far*

    Then.... on Login success - >Authentication with Facebook access token - >Authentication.AccessToken

    It does not seem to work when I try this. Did something change?

  • > I have tried everything, the parameters are set in the Intel XDK for the Facebook plugin you mentioned.

    >

    > The only param I have to test is "user_profile".

    >

    > There should be a window that pops up to login with your Facebook credential correct?

    >

    > Josek5494

    >

    Maybe in your device your credentials are already in and it detects automatically. Test On login failed/success events and another feature like invite friends or posting a dialog to see if at least something works.

    Tried on login success/ failed.

    None of them are triggering. There is no Facebook window that comes up to even login with.

  • I have tried everything, the parameters are set in the Intel XDK for the Facebook plugin you mentioned.

    The only param I have to test is "user_profile".

    There should be a window that pops up to login with your Facebook credential correct?

    Josek5494

  • I got the build to work... but now when I try to test if the plugin works, I tap my login button and it does nothing.

    I do have "On touched object" -> CordovaFacebookConnect - > Login

    Nothing pops up.

    edit: Tried to put InAppBrowser in Cordova build to see if that would work, still does not.

    Josek5494

  • When trying to use this I am getting a build error in Intel XDK

  • rexrainbow

    Yes, the facebook authentication should return back to log in menu on facebook. That is, if the user logs out, which that log out function should of logged them out. My goal is to do an "auto login" function. It works fine, but when I go to log someone out, and restart the layout, it still authenticates them.

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GameThirsty

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