GameThirsty's Recent Forum Activity

  • rexrainbow

    Not sure I understand what you mean. I need to get the users access token regardless. Even if I disable it, it still doesn't log the user out.

  • GameThirsty

    Could you provide a very simple test capx for this bug reporting?

    rexrainbow

    Hello, yes here is a simple Facebook login with the Authentication plugin.

    It does not want to log you out regardless of pressing the logout button on this CAPX. You will need to put your own firebase domian though as I did not include mine in there. This capx works like this: You are auto logged in from start of layout. Once logged in the text box will display the Facebook Display Name for the user. This verifies you logged in. The text below that is for logout. Pressing it supposed to log you out of Facebook, then a second later restart the layout. But when it restarts it auto logs you back in, that is why it is not working for logout. Facebook should be asking for credentials again.

    Thank you for looking into this!

    https://drive.google.com/file/d/0B8m5DD ... sp=sharing

  • rexrainbow

    The authentication plugin, the action "logging out current account" does not seem to work anymore. I log in with Facebook through Firebase, and I go to disconnect the user, but keeps them logged in. Maybe this is a bug?

  • ludei

    ArcadEd

    fldr

    Did you sign the apk inside the cocoon.io cloud compiler? I did not and it does not want to install on my devices.

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  • ludei

    I did not sign my apk. I tried to install a debugged one and it would not install.

    Is there some editing I need to do in the XML file (the one that cocoon makes in cloud) in order for it to work?

  • ArcadEd

    Thank you! Found it.

    removed whitelist and still get a parse error

  • ArcadEd

    I do not see inside my xml file the whitelist plugin.

    I am using R200 of C2, I dont know if that is the issue, however.

  • I'm not sure what i'm doing wrong here. I exported in C2 with Cordova. I erased the xml file for intelxdk and the regular xml document. I made a www folder and put all the contents inside the www folder. I zipped it up and upload to cloud compiler. I compiled the project and got 4 .apk files, I downloaded the unsigned apk onto my device and I go to install it and i'm getting "parse error, problem parsing the package". Does anyone have an idea?

    Thank you!

  • "Infinity" in Construct

    Ahhh. Thanks.

  • Since the game engine is built off JavaScript, there is an infinity number function for values greater than the 32-bit integer we are given in the editor. Is there a way I can use an infinite number in C2?

  • R0J0hound

    I am deeply enjoying your physics behavior. Thank you!

    I got an issue though. When I am colliding two sprites with the behavior, the one that I control, actually goes into the other sprite. It seems like it doesn't stop at the sprites collision box. Is there a way around this?

    I am using the car behavior on sprite 1. Sprite 1 is being ran into sprite 2, sprite 1 goes inside sprite 2 making it appear unrealistic.

    Thank you!

  • I did find a solution... sort of... by using custom movement and using "push out of solid", I made the enemy a non-solid object and made my player solid. That works but it just doesn't seem efficient.

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GameThirsty

Member since 29 Nov, 2012

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