GameThirsty's Recent Forum Activity

  • Hello everyone. I am having a problem wrapping my head around this.

    I am trying to figure out a way that the player (using car behavior) can push another sprite that is using path finding to the player.

    I've tried using custom movement and set the motion opposite of the direction the player is going with no luck.

    Here is a little picture for more description:

    Thank you in advance!

  • cranberrygame

    I get this error. I lost 30 coin due to this error. Because I tried twice....

  • cranberrygame

    I am pressing it but it forwards me to download apps.

  • cranberrygame

    I installed your app. I do not see free license key. All it shows is a blank text box and send. With various buttons to buy different licenses for plugins.

    I press "get cordova admob plugin free license" and it tells me I need more coins.

  • rexrainbow

    Hey, I really love your authentication plugin, I got a working Facebook login.

    However, there is one issue. When I add a "scope" to the firebase login "user_friends" or any other permission it does present that permission being asked while logging in a user. Why I am asking the user for 'user_friends' is because I am going to access the users friends using Facebooks Open Graph API, however I need them to accept that permission before the API call will work and the scope on your authentication does not seem to work.

    Got any suggestions?

    Thank you

    EDIT:

    Nevermind, I fixed the issue. You miss spelled the "scope" as "scopr". In your runtime.js file.

  • QuaziGNRLnose

    Does your plugin support frustrum culling?

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  • Looks like its time to dig into C# code and Unity for mobile export.

  • imaffett

    What kind of APKs are you after? Whole projects built by us, or just sample ones

  • sqiddster

    I have it so my dedicated GPU will run by default. I rarely use my Intel HD 4600 on board graphics.

  • I just tested the Airscape demo 1080p res, with my laptop.

    Specs:

    -Intel i7 4710HQ 2.5Ghz - Turbo 3.5Ghz

    -16gb RAM

    -Maxwell variant of GTX 860M 4gb VRAM

    I did not notice any jank, the game ran a smooth 60fps for me, no frame drops or anything. Not too sure how many tests others have done with Nvidia GPU's, I seen a lot of AMD cards, so I figured I would put mine out there.

    Used version 41.0.2272.76 m of Chrome

  • Problem Description

    Black screen when exporting to HTML using the newest beta.

    Steps to Reproduce Bug

    • Step 1: Export newest beta, with minify scrip selected and with the newest asm.js physics in project properties.
    • Step 2: Black screen

    Observed Result

    Black screen

    Expected Result

    It to export fine, and work.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1 service pack 1

    Construct 2 Version ID

    196.2

  • Slice

    Try using the "child" expression in Q3D Master

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GameThirsty

Member since 29 Nov, 2012

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