QuaziGNRLnose
Ahhh! There we go, thank you!
It still seems there is a difference between the actual mouse X position relating to the object created however, Maybe I should just guesstimate a constant number to adjust it?
EDIT: Nevermind, I seem to of got it, but one more question, how do I apply the collider when creating a new object? It doesn't seem to have any collision detection on
those blocks
EDIT 2: I figured out how to get colliders, I just used System -> Create object to create a new instance of the block, it gave me the colliders.
Can the Particle system in Construct be used with Q3D?