> Unsuitable even if using Photon? For those of us who don't code, I'm not seeing any other really solid options...
>
If you are unfamiliar with coding - I would highly suggest not doing any type of multiplayer game. Multiplayer games are extremely complex in nature.
Stick with more simple single player games is my opinion.
I've done plenty of scripting in my day, and I'm familiar with paying people to code components for me if there's coding to be done. ;p But to do that, I first need to get the superstructure right to know what parts need to be filled in.
I'm interested in one particular project rather than "game design in general," and that project is a multiplayer project.