Congratulations first of all PixelPalette on having made money with your games! It's definitely a fullfilling experience when that finally starts to happen!<img src="smileys/smiley4.gif" border="0" align="middle" />
What slightly confused me is that you mention those being non-exclusive deals, yet when viewing the contract there is the line "SPIL's right to distribute and transmit the Game shall be exclusive".
Just for the information of anyone who wants to start monetizing his games, the following line is taken from Clay.io:
"Try not to under-price your game. Typically HTML5 games (that work on mobile devices) go for $500-$1,000 per non-exclusive license."
And my admittedly still fairly limited experience pretty much agrees with that statement. So I surely hope PixelPalette didn't sign an exclusive agreement here, since that should have definitely made him more money.
Thanks Rebirth! Any news on that retro platformer of yours, or was that canceled? Looked cool the last time i saw it.
I'll have a word with them, with the questions brought up. But doesn't matter to me honestly, i know i could have handled the deal better. But you give good advice, that these readers should remember. I will update my first post with yours and others investigation on the contract.
Thanks again! 8)