PixelPalette's Recent Forum Activity

  • PixelPalette

    Did you had any problems with the further integration of the game with publisher? (for example, adding splash screens etc)

    Nope, just the logo on most layouts, and play more games banner at the end. I have only did business with them that one time.

  • That's the average rate for non-exclusive. You can try negotiating up to $1,000, just depends how much you value your game. Exclusive average at $2,000.

    For revenue share, your best bet is to just do it yourself by using cocoonjs+ads and keep 100% of revenue.

  • published some games on ios and android. will contact you on skype

    Great. 8)

  • Still looking. Updated first post with website for example. 8)

  • Hi I've previously published for Android and would be interested in working with you

    You may add me on skype: orlando.rodriguezz

  • You might know me in the forums, and i have been public about the games i sold successfully. But, i am looking to branch into the mobile market, and share my games and revenue with a proven mobile developer in a team effort.

    What i bring to the table is my professional artistic skills in pixel, painted, and animated art. Your games will look ten times more polished than your programmer art. I also know how to use Construct 2, and can manage making games on my own. I have a history of playing the retro classics and have a deep knowledge of video game history.

    Negotiations will take place privately by message. I have Skype if you wish to speak to me on there. Please do not bother messaging me if you have not published to the major platforms (Android, IOS) Looking for serious developers.

    Check out my site for art examples http://pixolpallete.blogspot.com/

  • I used every audio format as well, but still no luck. Do you know if audio is required at all? I plan to make standalone pc games, but I don't know if construct 2 is capable of that.

    Yeah, i had to have sound working on some of them at least. failed on two phones. I forget which ones. Still accepted.

    If you use the node-webkit wrapper, then there will be no problems. Audio will play just fine. But cant sell to sponsors because they are looking for html5 builds.

  • How you get in touch to send you the game? Send an e-mail? you register and upload the game directly? upload the full game? a demo?

    Thank you.

    Email. Found it in forums. Gave them the full version to test.

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  • Hello Pixelpalette, when you sell a license, will you send the game into a rar compressed file (for example)? or you have to have a website and give the link? I just do not know how this all works. Greetings and sorry my English.

    I sent it as a compress archive. Zip or rar is fine, as I use peazip for it anyway. They test it on their own server.

  • Hey PixelPalette, I recently created a small game, but for some reason the music doesn't work for any mobile device I tested on.

    Here are the results:

    Ipad 2 - Everything works except for the music.

    Samsung Galaxy S3 - Everything works except for the sounds and music.

    Blackberry Playbook - Runs the game only when it's in landscape mode, and it plays sounds, but not the music. It also lags a lot even when I enable WebGL.

    Windows RT - Works flawlessly.

    Kindle Fire HD 1st Gen - I can hear the music and sounds, but it displays a blank screen.

    Samsung Galaxy S4 - Everything works except for the music.

    The games works flawlessly with all computers I tested on, but the music takes a while to load and the font changes to arial.

    Can you help me how to solve this problem?

    Game link

    What audio formats does your music and sound use? For the final build, I ended up using every format it had. I still had problems with one of them, and somehow the other game had audio completely working in their tests. *shrugs* Sometimes i hate HTML5 being new. Still has crucial problems with audio. I'm pretty much tired of selling web versions, and seeing if android/ios builds with ads does better for me.

  • +1

  • That was quiet relaxing, actually. Nice

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PixelPalette

Member since 25 Aug, 2011

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